#include <string.h>
#include <stdlib.h>
#include <unistd.h>
-#include <errno.h>
-#include <netdb.h>
#include "client/client.h"
+#include "client/client_auth.h"
#include "client/client_map.h"
#include "client/client_player.h"
#include "client/game.h"
#include "client/input.h"
+#include "day.h"
#include "signal_handlers.h"
+#include "perlin.h"
+#include "types.h"
#include "util.h"
-static Client client;
+DragonnetPeer *client;
-void client_disconnect(bool send, const char *detail)
+static bool finished = false;
+
+static bool on_recv(unused DragonnetPeer *peer, DragonnetTypeId type, unused void *pkt)
{
- pthread_mutex_lock(&client.mtx);
- if (client.state != CS_DISCONNECTED) {
- if (send)
- write_u32(client.fd, SC_DISCONNECT);
-
- client.state = CS_DISCONNECTED;
- printf("Disconnected %s%s%s\n", INBRACES(detail));
- close(client.fd);
- }
- pthread_mutex_unlock(&client.mtx);
+ while (client_auth.state == AUTH_INIT)
+ ;
+
+ return (client_auth.state == AUTH_WAIT) == (type == DRAGONNET_TYPE_ToClientAuth);
}
-void client_send_position(v3f64 pos)
+static void on_disconnect(unused DragonnetPeer *peer)
{
- pthread_mutex_lock(&client.mtx);
- (void) (write_u32(client.fd, SC_POS) && write_v3f64(client.fd, pos));
- pthread_mutex_unlock(&client.mtx);
+ interrupted = true;
+ while (! finished)
+ ;
}
-#include "network.c"
-
-static void *reciever_thread(unused void *arg)
+static void on_ToClientAuth(unused DragonnetPeer *peer, ToClientAuth *pkt)
{
- handle_packets(&client);
+ if (pkt->success) {
+ client_auth.state = AUTH_SUCCESS;
+ printf("Authenticated successfully\n");
+ } else {
+ client_auth.state = AUTH_INIT;
+ printf("Authentication failed, please try again\n");
+ }
+}
- if (errno != EINTR)
- client_disconnect(false, "network error");
+static void on_ToClientBlock(unused DragonnetPeer *peer, ToClientBlock *pkt)
+{
+ MapBlock *block = map_get_block(client_map.map, pkt->pos, true);
- return NULL;
+ map_deserialize_block(block, pkt->data);
+ client_map_block_received(block);
}
-static bool client_name_prompt()
+static void on_ToClientInfo(unused DragonnetPeer *peer, ToClientInfo *pkt)
{
- printf("Enter name: ");
- fflush(stdout);
- char name[PLAYER_NAME_MAX];
- if (scanf("%s", name) == EOF)
- return false;
- client.name = strdup(name);
- pthread_mutex_lock(&client.mtx);
- if (write_u32(client.fd, SC_AUTH) && write(client.fd, client.name, strlen(client.name) + 1)) {
- client.state = CS_AUTH;
- printf("Authenticating...\n");
- }
- pthread_mutex_unlock(&client.mtx);
- return true;
+ client_map_set_simulation_distance(pkt->simulation_distance);
+ seed = pkt->seed;
}
-static bool client_authenticate()
+static void on_ToClientPos(unused DragonnetPeer *peer, ToClientPos *pkt)
{
- for ever {
- switch (client.state) {
- case CS_CREATED:
- if (client_name_prompt())
- break;
- else
- return false;
- case CS_AUTH:
- if (interrupted)
- return false;
- else
- sched_yield();
- break;
- case CS_ACTIVE:
- return true;
- case CS_DISCONNECTED:
- return false;
- }
- }
- return false;
+ client_player_set_position(pkt->pos);
}
-static bool client_start(int fd)
+static void on_ToClientTimeOfDay(unused DragonnetPeer *peer, ToClientTimeOfDay *pkt)
{
- client.fd = fd;
- pthread_mutex_init(&client.mtx, NULL);
- client.state = CS_CREATED;
- client.name = NULL;
-
- client_map_init(&client);
- client_player_init();
-
- pthread_t recv_thread;
- pthread_create(&recv_thread, NULL, &reciever_thread, NULL);
-
- bool return_value = client_authenticate() && game(&client);
-
- if (client.state != CS_DISCONNECTED)
- client_disconnect(true, NULL);
-
- if (client.name)
- free(client.name);
-
- pthread_join(recv_thread, NULL);
-
- client_player_deinit();
- client_map_deinit();
-
- pthread_mutex_destroy(&client.mtx);
-
- return return_value;
+ set_time_of_day(pkt->time_of_day);
}
int main(int argc, char **argv)
{
- program_name = argv[0];
-
- if (argc < 3)
- internal_error("missing address or port");
-
- struct addrinfo hints = {
- .ai_family = AF_UNSPEC,
- .ai_socktype = SOCK_STREAM,
- .ai_protocol = 0,
- .ai_flags = AI_NUMERICSERV,
- };
-
- struct addrinfo *info = NULL;
-
- int gai_state = getaddrinfo(argv[1], argv[2], &hints, &info);
+ if (argc < 2) {
+ fprintf(stderr, "Missing address\n");
+ return EXIT_FAILURE;
+ }
- if (gai_state != 0)
- internal_error(gai_strerror(gai_state));
+ if (! (client = dragonnet_connect(argv[1]))) {
+ fprintf(stderr, "Failed to connect to server\n");
+ return EXIT_FAILURE;
+ }
- int fd = socket(info->ai_family, info->ai_socktype, info->ai_protocol);
+ client->on_disconnect = &on_disconnect;
+ client->on_recv = &on_recv;
+ client->on_recv_type[DRAGONNET_TYPE_ToClientAuth ] = (void *) &on_ToClientAuth;
+ client->on_recv_type[DRAGONNET_TYPE_ToClientBlock ] = (void *) &on_ToClientBlock;
+ client->on_recv_type[DRAGONNET_TYPE_ToClientInfo ] = (void *) &on_ToClientInfo;
+ client->on_recv_type[DRAGONNET_TYPE_ToClientPos ] = (void *) &on_ToClientPos;
+ client->on_recv_type[DRAGONNET_TYPE_ToClientTimeOfDay] = (void *) &on_ToClientTimeOfDay;
- if (fd == -1)
- syscall_error("socket");
+ signal_handlers_init();
+ client_map_init();
+ client_player_init();
+ dragonnet_peer_run(client);
- if (connect(fd, info->ai_addr, info->ai_addrlen) == -1)
- syscall_error("connect");
+ if (! client_auth_init())
+ return EXIT_FAILURE;
- char *addrstr = address_string((struct sockaddr_in6 *) info->ai_addr);
- printf("Connected to %s\n", addrstr);
- free(addrstr);
+ if (! game())
+ return EXIT_FAILURE;
- freeaddrinfo(info);
+ dragonnet_peer_shutdown(client);
+ client_auth_deinit();
+ client_player_deinit();
+ client_map_deinit();
- signal_handlers_init();
+ pthread_t recv_thread = client->recv_thread;
+ finished = true;
+ pthread_join(recv_thread, NULL);
- return client_start(fd) ? EXIT_SUCCESS : EXIT_FAILURE;
+ return EXIT_SUCCESS;
}