#include <unistd.h>
#include "client/client.h"
#include "client/client_auth.h"
+#include "client/client_inventory.h"
#include "client/client_player.h"
#include "client/client_terrain.h"
#include "client/debug_menu.h"
client->on_recv_type[DRAGONNET_TYPE_ToClientEntityRemove ] = (void *) &client_entity_remove;
client->on_recv_type[DRAGONNET_TYPE_ToClientEntityUpdatePosRot ] = (void *) &client_entity_update_pos_rot;
client->on_recv_type[DRAGONNET_TYPE_ToClientEntityUpdateNametag] = (void *) &client_entity_update_nametag;
+ client->on_recv_type[DRAGONNET_TYPE_ToClientPlayerInventory ] = (void *) &client_inventory_update_player;
flag_ini(&finish);
flag_ini(&gfx_init);