video::SColor textcolor;
Optional<video::SColor> bgcolor;
v3f pos;
+ ITextureSource *texture_source;
+ std::vector<video::ITexture *> images;
+ core::dimension2di images_dim;
Nametag(scene::ISceneNode *a_parent_node,
const std::string &text,
const video::SColor &textcolor,
const Optional<video::SColor> &bgcolor,
- const v3f &pos):
+ const v3f &pos,
+ ITextureSource *tsrc,
+ const std::vector<std::string> &image_names):
parent_node(a_parent_node),
text(text),
textcolor(textcolor),
bgcolor(bgcolor),
- pos(pos)
+ pos(pos),
+ texture_source(tsrc),
+ images(),
+ images_dim(0, 0)
{
+ setImages(image_names);
+ }
+
+ void setImages(const std::vector<std::string> &image_names)
+ {
+ images.clear();
+ images_dim = core::dimension2di(0, 0);
+
+ for (const std::string &image_name : image_names) {
+ video::ITexture *texture = texture_source->getTexture(image_name);
+ core::dimension2di imgsize(texture->getOriginalSize());
+
+ images_dim.Width += imgsize.Width;
+ if (images_dim.Height < imgsize.Height)
+ images_dim.Height = imgsize.Height;
+
+ images.push_back(texture);
+ }
}
video::SColor getBgColor(bool use_fallback) const
Nametag *addNametag(scene::ISceneNode *parent_node,
const std::string &text, video::SColor textcolor,
- Optional<video::SColor> bgcolor, const v3f &pos);
+ Optional<video::SColor> bgcolor, const v3f &pos,
+ const std::vector<std::string> &image_names);
void removeNametag(Nametag *nametag);