]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/camera.h
Remove unused ITextSceneNode header (#11476)
[dragonfireclient.git] / src / client / camera.h
index 3a59637bcd2de0101318f4263f8b3ff2cf91e1a4..593a97d80588b2167a1781d46287b7f929483a7a 100644 (file)
@@ -25,27 +25,48 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <ICameraSceneNode.h>
 #include <ISceneNode.h>
 #include <list>
+#include "util/Optional.h"
 
 class LocalPlayer;
 struct MapDrawControl;
 class Client;
+class RenderingEngine;
 class WieldMeshSceneNode;
 
-struct Nametag {
+struct Nametag
+{
+       scene::ISceneNode *parent_node;
+       std::string text;
+       video::SColor textcolor;
+       Optional<video::SColor> bgcolor;
+       v3f pos;
+
        Nametag(scene::ISceneNode *a_parent_node,
-                       const std::string &a_nametag_text,
-                       const video::SColor &a_nametag_color,
-                       const v3f &a_nametag_pos):
+                       const std::string &text,
+                       const video::SColor &textcolor,
+                       const Optional<video::SColor> &bgcolor,
+                       const v3f &pos):
                parent_node(a_parent_node),
-               nametag_text(a_nametag_text),
-               nametag_color(a_nametag_color),
-               nametag_pos(a_nametag_pos)
+               text(text),
+               textcolor(textcolor),
+               bgcolor(bgcolor),
+               pos(pos)
        {
        }
-       scene::ISceneNode *parent_node;
-       std::string nametag_text;
-       video::SColor nametag_color;
-       v3f nametag_pos;
+
+       video::SColor getBgColor(bool use_fallback) const
+       {
+               if (bgcolor)
+                       return bgcolor.value();
+               else if (!use_fallback)
+                       return video::SColor(0, 0, 0, 0);
+               else if (textcolor.getLuminance() > 186)
+                       // Dark background for light text
+                       return video::SColor(50, 50, 50, 50);
+               else
+                       // Light background for dark text
+                       return video::SColor(50, 255, 255, 255);
+       }
 };
 
 enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
@@ -58,7 +79,7 @@ enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
 class Camera
 {
 public:
-       Camera(MapDrawControl &draw_control, Client *client);
+       Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine);
        ~Camera();
 
        // Get camera scene node.
@@ -164,13 +185,11 @@ class Camera
        }
 
        Nametag *addNametag(scene::ISceneNode *parent_node,
-               const std::string &nametag_text, video::SColor nametag_color,
-               const v3f &pos);
+               const std::string &text, video::SColor textcolor,
+               Optional<video::SColor> bgcolor, const v3f &pos);
 
        void removeNametag(Nametag *nametag);
 
-       const std::list<Nametag *> &getNametags() { return m_nametags; }
-
        void drawNametags();
 
        inline void addArmInertia(f32 player_yaw);
@@ -247,4 +266,5 @@ class Camera
        bool m_arm_inertia;
 
        std::list<Nametag *> m_nametags;
+       bool m_show_nametag_backgrounds;
 };