#ifndef _CAMERA_H_
#define _CAMERA_H_
-#include <GL/glew.h>
-#include <GLFW/glfw3.h>
#include <linmath.h/linmath.h>
#include "types.h"
} movement_dirs;
} camera;
+void camera_init();
void camera_set_position(v3f32 pos);
void camera_set_angle(f32 yaw, f32 pitch);
-void camera_on_resize(int width, int height);
#endif // _CAMERA_H_