]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/camera.cpp
Remove unused ITextSceneNode header (#11476)
[dragonfireclient.git] / src / client / camera.cpp
index 350b685e19b073b2ac740061184ac795b67612a0..2629a63590e4f3ad805d694d13cf15f607aa4c6d 100644 (file)
@@ -43,11 +43,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define WIELDMESH_AMPLITUDE_X 7.0f
 #define WIELDMESH_AMPLITUDE_Y 10.0f
 
-Camera::Camera(MapDrawControl &draw_control, Client *client):
+Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine):
        m_draw_control(draw_control),
        m_client(client)
 {
-       scene::ISceneManager *smgr = RenderingEngine::get_scene_manager();
+       auto smgr = rendering_engine->get_scene_manager();
        // note: making the camera node a child of the player node
        // would lead to unexpected behaviour, so we don't do that.
        m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
@@ -541,7 +541,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
        m_curr_fov_degrees = rangelim(m_curr_fov_degrees, 1.0f, 160.0f);
 
        // FOV and aspect ratio
-       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+       const v2u32 &window_size = RenderingEngine::getWindowSize();
        m_aspect = (f32) window_size.X / (f32) window_size.Y;
        m_fov_y = m_curr_fov_degrees * M_PI / 180.0;
        // Increase vertical FOV on lower aspect ratios (<16:10)
@@ -664,7 +664,7 @@ void Camera::wield(const ItemStack &item)
 void Camera::drawWieldedTool(irr::core::matrix4* translation)
 {
        // Clear Z buffer so that the wielded tool stays in front of world geometry
-       m_wieldmgr->getVideoDriver()->clearZBuffer();
+       m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
 
        // Draw the wielded node (in a separate scene manager)
        scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();