#include <math.h>
#include "client/camera.h"
-#include "client/client.h"
struct Camera camera;
mat4x4_look_at(camera.view, camera.eye, center, camera.up);
}
+void camera_init()
+{
+ camera_set_position((v3f32) {0.0f, 0.0f, 0.0f});
+ camera_set_angle(0.0f, 0.0f);
+}
+
void camera_set_position(v3f32 pos)
{
camera.eye[0] = pos.x;