static s32 half_block_size = MAPBLOCK_SIZE / 2;
-static void make_vertices(Object *object, MapBlock *block)
+static void make_vertices(Object *object, MapBlock *block, bool hide_edges)
{
v3s32 node_bp = {block->pos.x * MAPBLOCK_SIZE, block->pos.y * MAPBLOCK_SIZE, block->pos.z * MAPBLOCK_SIZE};
ClientNodeDefintion *def = &client_node_definitions[node->type];
if (def->visibility != NV_NONE) {
- v3f32 offset = {x + (f32) MAPBLOCK_SIZE / 2.0f, y + (f32) MAPBLOCK_SIZE / 2.0f, z + (f32) MAPBLOCK_SIZE / 2.0f};
+ v3f32 offset = {x - half_block_size - 0.5, y - half_block_size - 0.5, z - half_block_size - 0.5};
for (int f = 0; f < 6; f++) {
v3s8 npos = {
if (npos.x >= 0 && npos.x < MAPBLOCK_SIZE && npos.y >= 0 && npos.y < MAPBLOCK_SIZE && npos.z >= 0 && npos.z < MAPBLOCK_SIZE)
neighbor = block->data[npos.x][npos.y][npos.z].type;
- else {
+ else if (hide_edges) {
MapNode nn = map_get_node(client_map.map, (v3s32) {npos.x + node_bp.x, npos.y + node_bp.y, npos.z + node_bp.z});
neighbor = nn.type;
+ } else {
+ neighbor = NODE_AIR;
}
if (neighbor != NODE_UNLOADED && client_node_definitions[neighbor].visibility != NV_SOLID && (def->visibility != NV_TRANSPARENT || neighbor != node->type)) {
}
}
+static void animate_mapblock_mesh(Object *obj, f64 dtime)
+{
+ obj->scale.x += dtime * 2.0;
+
+ if (obj->scale.x > 1.0f) {
+ obj->scale.x = 1.0f;
+ client_map_schedule_update_block_mesh(obj->extra);
+ }
+
+ obj->scale.z = obj->scale.y = obj->scale.x;
+
+ object_transform(obj);
+}
+
void blockmesh_make(MapBlock *block)
{
+ MapBlockExtraData *extra = block->extra;
+
Object *obj = object_create();
- obj->pos = (v3f32) {block->pos.x * MAPBLOCK_SIZE - half_block_size, block->pos.y * MAPBLOCK_SIZE - half_block_size, block->pos.z * MAPBLOCK_SIZE - half_block_size};
+ obj->pos = (v3f32) {block->pos.x * MAPBLOCK_SIZE + half_block_size + 0.5f, block->pos.y * MAPBLOCK_SIZE + half_block_size + 0.5f, block->pos.z * MAPBLOCK_SIZE + half_block_size + 0.5f};
+ obj->scale = extra->obj ? extra->obj->scale : (v3f32) {0.1f, 0.1f, 0.1f};
obj->frustum_culling = false;
obj->box = (aabb3f32) {{-half_block_size, -half_block_size, -half_block_size}, {half_block_size, half_block_size, half_block_size}};
+ obj->on_render = (obj->scale.x == 1.0f) ? NULL : &animate_mapblock_mesh;
+ obj->extra = block;
- make_vertices(obj, block);
+ make_vertices(obj, block, obj->scale.x == 1.0f);
if (! object_add_to_scene(obj)) {
object_delete(obj);
obj = NULL;
}
- MapBlockExtraData *extra = block->extra;
-
if (extra->obj)
extra->obj->remove = true;