Object *obj = object_create();
obj->pos = (v3f32) {block->pos.x * MAPBLOCK_SIZE - half_block_size, block->pos.y * MAPBLOCK_SIZE - half_block_size, block->pos.z * MAPBLOCK_SIZE - half_block_size};
- obj->frustum_culling = true;
+ obj->frustum_culling = false;
obj->box = (aabb3f32) {{-half_block_size, -half_block_size, -half_block_size}, {half_block_size, half_block_size, half_block_size}};
make_vertices(obj, block);