// delete active objects
for (auto &active_object : m_active_objects) {
delete active_object.second;
+ // Object must be marked as gone when children try to detach
+ active_object.second = nullptr;
}
+ m_active_objects.clear();
}
void ActiveObjectMgr::step(
float dtime, const std::function<void(ClientActiveObject *)> &f)
{
- g_profiler->avg("Client::ActiveObjectMgr: num of objects",
- m_active_objects.size());
+ g_profiler->avg("ActiveObjectMgr: CAO count [#]", m_active_objects.size());
for (auto &ao_it : m_active_objects) {
f(ao_it.second);
}
void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
+ f32 max_d2 = max_d * max_d;
for (auto &ao_it : m_active_objects) {
ClientActiveObject *obj = ao_it.second;
- f32 d = (obj->getPosition() - origin).getLength();
+ f32 d2 = (obj->getPosition() - origin).getLengthSQ();
- if (d > max_d)
+ if (d2 > max_d2)
continue;
- dest.emplace_back(obj, d);
+ dest.emplace_back(obj, d2);
}
}