#define CAVEGEN_HEADER
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
+#define MGV5_LAVA_DEPTH -256
+#define MGV7_LAVA_DEPTH -256
+class MapgenV5;
class MapgenV6;
class MapgenV7;
+class CaveV5 {
+public:
+ Mapgen *mg;
+ MMVManip *vm;
+ INodeDefManager *ndef;
+
+ NoiseParams *np_caveliquids;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int dswitchint;
+ int part_max_length_rs;
+
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+ content_t c_ice;
+
+ int water_level;
+ int ystride;
+
+ CaveV5() {}
+ CaveV5(Mapgen *mg, PseudoRandom *ps);
+ void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz);
+};
+
class CaveV6 {
public:
MapgenV6 *mg;
CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
- void carveRoute(v3f vec, float f, bool randomize_xz);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);
};
class CaveV7 {
int dswitchint;
int part_max_length_rs;
- bool large_cave;
bool large_cave_is_flat;
bool flooded;
int water_level;
CaveV7() {}
- CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
+ CaveV7(MapgenV7 *mg, PseudoRandom *ps);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
- void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+ void carveRoute(v3f vec, float f, bool randomize_xz);
};
#endif