CaveV5(MapgenV5 *mg, PseudoRandom *ps);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
- void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+ void carveRoute(v3f vec, float f, bool randomize_xz);
};
class CaveV6 {
CaveV7(MapgenV7 *mg, PseudoRandom *ps);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
- void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+ void carveRoute(v3f vec, float f, bool randomize_xz);
};
#endif