]> git.lizzy.rs Git - minetest.git/blobdiff - src/cavegen.h
Make get_biome_list() error message more helpful
[minetest.git] / src / cavegen.h
index 979226b3ef47c43675a85e026124755ae133427f..27626753a751ec028976face4ae1bd28883452c2 100644 (file)
@@ -22,9 +22,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
 
+class MapgenV5;
+class MapgenV6;
+class MapgenV7;
+
+class CaveV5 {
+public:
+       MapgenV5 *mg;
+       MMVManip *vm;
+       INodeDefManager *ndef;
+
+       NoiseParams *np_caveliquids;
+
+       s16 min_tunnel_diameter;
+       s16 max_tunnel_diameter;
+       u16 tunnel_routepoints;
+       int dswitchint;
+       int part_max_length_rs;
+
+       bool large_cave_is_flat;
+       bool flooded;
+
+       s16 max_stone_y;
+       v3s16 node_min;
+       v3s16 node_max;
+
+       v3f orp;  // starting point, relative to caved space
+       v3s16 of; // absolute coordinates of caved space
+       v3s16 ar; // allowed route area
+       s16 rs;   // tunnel radius size
+       v3f main_direction;
+
+       s16 route_y_min;
+       s16 route_y_max;
+
+       PseudoRandom *ps;
+
+       content_t c_water_source;
+       content_t c_lava_source;
+       content_t c_ice;
+
+       int water_level;
+
+       CaveV5() {}
+       CaveV5(MapgenV5 *mg, PseudoRandom *ps);
+       void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+       void makeTunnel(bool dirswitch);
+       void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
 class CaveV6 {
 public:
-       ManualMapVoxelManipulator *vm;
+       MapgenV6 *mg;
+       MMVManip *vm;
+       INodeDefManager *ndef;
 
        s16 min_tunnel_diameter;
        s16 max_tunnel_diameter;
@@ -39,30 +90,74 @@ class CaveV6 {
        s16 max_stone_y;
        v3s16 node_min;
        v3s16 node_max;
-       
-       v3f orp;  //original point
-       v3s16 of;
+
+       v3f orp;  // starting point, relative to caved space
+       v3s16 of; // absolute coordinates of caved space
        v3s16 ar; // allowed route area
-       s16 rs;   // radius size
+       s16 rs;   // tunnel radius size
        v3f main_direction;
-       
+
        s16 route_y_min;
        s16 route_y_max;
-       
+
        PseudoRandom *ps;
        PseudoRandom *ps2;
-       
+
        content_t c_water_source;
        content_t c_lava_source;
-       
+
        int water_level;
 
        CaveV6() {}
-       CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
-                       content_t c_water, content_t c_lava);
+       CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
        void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
        void makeTunnel(bool dirswitch);
        void carveRoute(v3f vec, float f, bool randomize_xz);
 };
 
+class CaveV7 {
+public:
+       MapgenV7 *mg;
+       MMVManip *vm;
+       INodeDefManager *ndef;
+
+       NoiseParams *np_caveliquids;
+
+       s16 min_tunnel_diameter;
+       s16 max_tunnel_diameter;
+       u16 tunnel_routepoints;
+       int dswitchint;
+       int part_max_length_rs;
+
+       bool large_cave_is_flat;
+       bool flooded;
+
+       s16 max_stone_y;
+       v3s16 node_min;
+       v3s16 node_max;
+
+       v3f orp;  // starting point, relative to caved space
+       v3s16 of; // absolute coordinates of caved space
+       v3s16 ar; // allowed route area
+       s16 rs;   // tunnel radius size
+       v3f main_direction;
+
+       s16 route_y_min;
+       s16 route_y_max;
+
+       PseudoRandom *ps;
+
+       content_t c_water_source;
+       content_t c_lava_source;
+       content_t c_ice;
+
+       int water_level;
+
+       CaveV7() {}
+       CaveV7(MapgenV7 *mg, PseudoRandom *ps);
+       void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+       void makeTunnel(bool dirswitch);
+       void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
 #endif