#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
+class MapgenV5;
+class MapgenV6;
+class MapgenV7;
+
+class CaveV5 {
+public:
+ MapgenV5 *mg;
+ MMVManip *vm;
+ INodeDefManager *ndef;
+
+ NoiseParams *np_caveliquids;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int dswitchint;
+ int part_max_length_rs;
+
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+ content_t c_ice;
+
+ int water_level;
+
+ CaveV5() {}
+ CaveV5(MapgenV5 *mg, PseudoRandom *ps);
+ void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
class CaveV6 {
public:
- ManualMapVoxelManipulator *vm;
+ MapgenV6 *mg;
+ MMVManip *vm;
+ INodeDefManager *ndef;
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
s16 max_stone_y;
v3s16 node_min;
v3s16 node_max;
-
- v3f orp; //original point
- v3s16 of;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
v3s16 ar; // allowed route area
- s16 rs; // radius size
+ s16 rs; // tunnel radius size
v3f main_direction;
-
+
s16 route_y_min;
s16 route_y_max;
-
+
PseudoRandom *ps;
PseudoRandom *ps2;
-
+
content_t c_water_source;
content_t c_lava_source;
-
+
int water_level;
CaveV6() {}
- CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
- content_t c_water, content_t c_lava);
+ CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
void carveRoute(v3f vec, float f, bool randomize_xz);
};
+class CaveV7 {
+public:
+ MapgenV7 *mg;
+ MMVManip *vm;
+ INodeDefManager *ndef;
+
+ NoiseParams *np_caveliquids;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int dswitchint;
+ int part_max_length_rs;
+
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+ content_t c_ice;
+
+ int water_level;
+
+ CaveV7() {}
+ CaveV7(MapgenV7 *mg, PseudoRandom *ps);
+ void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
#endif