int dswitchint;
int part_max_length_rs;
- bool large_cave;
bool large_cave_is_flat;
bool flooded;
int water_level;
CaveV7() {}
- CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
+ CaveV7(MapgenV7 *mg, PseudoRandom *ps);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);