]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/cavegen.cpp
Document zoom_fov in settingtypes.txt and minetest.conf.example
[dragonfireclient.git] / src / cavegen.cpp
index 51309ad609ae0c58e2ed17a03e6e4c0b0a019273..bb6aa25a6ede7bf0f4acb93640056211756c4401 100644 (file)
@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mg_biome.h"
 #include "cavegen.h"
 
-NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);
+static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);
 
 
 ////
@@ -35,7 +35,7 @@ NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0
 
 CavesNoiseIntersection::CavesNoiseIntersection(
        INodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize,
-       NoiseParams *np_cave1, NoiseParams *np_cave2, int seed, float cave_width)
+       NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width)
 {
        assert(nodedef);
        assert(biomemgr);
@@ -79,6 +79,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
        for (s16 z = nmin.Z; z <= nmax.Z; z++)
        for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
                bool column_is_open = false;  // Is column open to overground
+               bool is_under_river = false;  // Is column under river water
                bool is_tunnel = false;  // Is tunnel or tunnel floor
                u32 vi = vm->m_area.index(x, nmax.Y, z);
                u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
@@ -99,6 +100,10 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
                                        c == biome->c_water) {
                                column_is_open = true;
                                continue;
+                       } else if (c == biome->c_river_water) {
+                               column_is_open = true;
+                               is_under_river = true;
+                               continue;
                        }
                        // Ground
                        float d1 = contour(noise_cave1->result[index3d]);
@@ -111,9 +116,13 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
                        } else {
                                // Not in tunnel or not ground content
                                if (is_tunnel && column_is_open &&
-                                               (c == biome->c_filler || c == biome->c_stone))
+                                               (c == biome->c_filler || c == biome->c_stone)) {
                                        // Tunnel entrance floor
-                                       vm->m_data[vi] = MapNode(biome->c_top);
+                                       if (is_under_river)
+                                               vm->m_data[vi] = MapNode(biome->c_riverbed);
+                                       else
+                                               vm->m_data[vi] = MapNode(biome->c_top);
+                               }
 
                                column_is_open = false;
                                is_tunnel = false;
@@ -130,7 +139,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
 CavesRandomWalk::CavesRandomWalk(
        INodeDefManager *ndef,
        GenerateNotifier *gennotify,
-       int seed,
+       s32 seed,
        int water_level,
        content_t water_source,
        content_t lava_source)