]> git.lizzy.rs Git - minetest.git/blobdiff - src/cavegen.cpp
Face shading: Add shade factor comments
[minetest.git] / src / cavegen.cpp
index dc7355fe074949135287e02c96eeeea3a3d5a8cb..bb6aa25a6ede7bf0f4acb93640056211756c4401 100644 (file)
@@ -79,6 +79,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
        for (s16 z = nmin.Z; z <= nmax.Z; z++)
        for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
                bool column_is_open = false;  // Is column open to overground
+               bool is_under_river = false;  // Is column under river water
                bool is_tunnel = false;  // Is tunnel or tunnel floor
                u32 vi = vm->m_area.index(x, nmax.Y, z);
                u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
@@ -99,6 +100,10 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
                                        c == biome->c_water) {
                                column_is_open = true;
                                continue;
+                       } else if (c == biome->c_river_water) {
+                               column_is_open = true;
+                               is_under_river = true;
+                               continue;
                        }
                        // Ground
                        float d1 = contour(noise_cave1->result[index3d]);
@@ -111,9 +116,13 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
                        } else {
                                // Not in tunnel or not ground content
                                if (is_tunnel && column_is_open &&
-                                               (c == biome->c_filler || c == biome->c_stone))
+                                               (c == biome->c_filler || c == biome->c_stone)) {
                                        // Tunnel entrance floor
-                                       vm->m_data[vi] = MapNode(biome->c_top);
+                                       if (is_under_river)
+                                               vm->m_data[vi] = MapNode(biome->c_riverbed);
+                                       else
+                                               vm->m_data[vi] = MapNode(biome->c_top);
+                               }
 
                                column_is_open = false;
                                is_tunnel = false;