void step(f32 dtime);
// Update the camera from the local player's position.
- // frametime is used to adjust the viewing range.
- void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
- f32 tool_reload_ratio);
+ // busytime is used to adjust the viewing range.
+ void update(LocalPlayer* player, f32 frametime, f32 busytime,
+ v2u32 screensize, f32 tool_reload_ratio);
// Render distance feedback loop
- void updateViewingRange(f32 frametime_in);
+ void updateViewingRange(f32 frametime_in, f32 busytime_in);
// Start digging animation
// Pass 0 for left click, 1 for right click
f32 m_fov_y;
// Stuff for viewing range calculations
- f32 m_added_frametime;
+ f32 m_added_busytime;
s16 m_added_frames;
f32 m_range_old;
- f32 m_frametime_old;
+ f32 m_busytime_old;
f32 m_frametime_counter;
f32 m_time_per_range;