]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/camera.h
Fix building under MSVC
[dragonfireclient.git] / src / camera.h
index c8a6e0bb80092b1817baca3cf8d9d18d2b2c4f47..aa9139148e60b6d8cf5ad4e624b3accda12fcceb 100644 (file)
@@ -105,12 +105,12 @@ class Camera
        void step(f32 dtime);
 
        // Update the camera from the local player's position.
-       // frametime is used to adjust the viewing range.
-       void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
-                       f32 tool_reload_ratio);
+       // busytime is used to adjust the viewing range.
+       void update(LocalPlayer* player, f32 frametime, f32 busytime,
+                       v2u32 screensize, f32 tool_reload_ratio);
 
        // Render distance feedback loop
-       void updateViewingRange(f32 frametime_in);
+       void updateViewingRange(f32 frametime_in, f32 busytime_in);
 
        // Start digging animation
        // Pass 0 for left click, 1 for right click
@@ -151,10 +151,10 @@ class Camera
        f32 m_fov_y;
 
        // Stuff for viewing range calculations
-       f32 m_added_frametime;
+       f32 m_added_busytime;
        s16 m_added_frames;
        f32 m_range_old;
-       f32 m_frametime_old;
+       f32 m_busytime_old;
        f32 m_frametime_counter;
        f32 m_time_per_range;