// Update the camera from the local player's position.
// frametime is used to adjust the viewing range.
- void update(LocalPlayer* player, f32 frametime, v2u32 screensize);
+ void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
+ f32 tool_reload_ratio);
// Render distance feedback loop
void updateViewingRange(f32 frametime_in);