// Get FOV
f32 fov_degrees;
- if (player->getPlayerControl().zoom && m_client->checkLocalPrivilege("zoom")) {
+ if (player->getPlayerControl().zoom && player->getCanZoom()) {
fov_degrees = m_cache_zoom_fov;
} else {
fov_degrees = m_cache_fov;
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) {
- std::string nametag_colorless = unescape_enriched(nametag->nametag_text);
+ std::wstring nametag_colorless =
+ unescape_translate(utf8_to_wide(nametag->nametag_text));
core::dimension2d<u32> textsize =
g_fontengine->getFont()->getDimension(
- utf8_to_wide(nametag_colorless).c_str());
+ nametag_colorless.c_str());
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
core::reciprocal(transformed_pos[3]);
v2u32 screensize = RenderingEngine::get_video_driver()->getScreenSize();
screen_pos.Y = screensize.Y *
(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
- g_fontengine->getFont()->draw(utf8_to_wide(nametag->nametag_text).c_str(),
- size + screen_pos, nametag->nametag_color);
+ g_fontengine->getFont()->draw(
+ translate_string(utf8_to_wide(nametag->nametag_text)).c_str(),
+ size + screen_pos, nametag->nametag_color);
}
}
}