]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/biome.cpp
Fix serverlist code style, const-correctness, and types
[dragonfireclient.git] / src / biome.cpp
index dca900cbb986df0990402a77935208ffb30fae32..e1dfc47afbb021c31bf06e03a79d7f27c8d3d327 100644 (file)
@@ -203,54 +203,3 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) {
        
        return 0;
 }
-
-
-///////////////////////////// Weather
-
-
-s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
-       //variant 1: full random
-       //f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
-
-       //variant 2: season change based on default heat map
-       const f32 offset = 20; // = np_heat->offset
-       const f32 scale  = 20; // = np_heat->scale
-       const f32 range  = 20;
-       f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
-
-       heat -= np_heat->offset; // -50..0..+50
-
-       // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
-       if (np_heat->scale)
-               heat /= np_heat->scale / scale; //  -20..0..+20
-
-       f32 seasonv = totaltime;
-       seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
-       seasonv += (f32)p.X / 3000; // you can walk to area with other season
-       seasonv = sin(seasonv * M_PI);
-       heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
-
-       heat += offset; // -40..0..50
-       heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
-
-       // daily change, hotter at sun +4, colder at night -4
-       heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
-       
-       return heat;
-}
-
-
-s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
-
-       f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
-
-       f32 seasonv = totaltime;
-       seasonv /= 86400 * 2; // bad weather change speed (2 days)
-       seasonv += (f32)p.Z / 300;
-       humidity += 30 * sin(seasonv * M_PI);
-
-       humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
-       humidity = rangelim(humidity, 0, 100);
-       
-       return humidity;
-}