#ifndef AUTH_HEADER
#define AUTH_HEADER
+#include <set>
#include <string>
#include <jthread.h>
#include <jmutex.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
#include "exceptions.h"
// Player privileges. These form a bitmask stored in the privs field
// of the player, and define things they're allowed to do. See also
// the static methods Player::privsToString and stringToPrivs that
// convert these to human-readable form.
-const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
+const u64 PRIV_INTERACT = 1; // Can interact
const u64 PRIV_TELEPORT = 2; // Can teleport
const u64 PRIV_SETTIME = 4; // Can set the time
const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
// ,settings)
const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
// players
+const u64 PRIV_BAN = 64; // Can ban players
+const u64 PRIV_GIVE = 128; // Can give stuff
+const u64 PRIV_PASSWORD = 256; // Can set other players' passwords
// Default privileges - these can be overriden for new players using the
// config option "default_privs" - however, this value still applies for
// players that existed before the privileges system was added.
-const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
+const u64 PRIV_DEFAULT = PRIV_INTERACT|PRIV_SHOUT;
const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
const u64 PRIV_INVALID = 0x8000000000000000ULL;
+std::set<std::string> privsToSet(u64 privs);
+
// Convert a privileges value into a human-readable string,
// with each component separated by a comma.
std::string privsToString(u64 privs);