-project(minetest-delta)
+project(minetest)
cmake_minimum_required( VERSION 2.6 )
-if(RUN_IN_PLACE)
- add_definitions ( -DRUN_IN_PLACE )
-endif(RUN_IN_PLACE)
+INCLUDE(CheckCSourceRuns)
-if(USE_GETTEXT)
- find_package(GettextLib REQUIRED)
+# Set some random things default to not being visible in the GUI
+mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
+mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
+
+option(ENABLE_CURL "Enable cURL support for fetching media" 1)
+
+if (NOT ENABLE_CURL)
+ mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
+endif(NOT ENABLE_CURL)
+
+if( ENABLE_CURL )
+ find_package(CURL)
+endif( ENABLE_CURL )
+set(USE_CURL 0)
+if (CURL_FOUND AND ENABLE_CURL)
+ message(STATUS "cURL support enabled")
+ set(USE_CURL 1)
+endif(CURL_FOUND AND ENABLE_CURL)
+
+# user-visible option to enable/disable gettext usage
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
+
+# this is only set to 1 if gettext is enabled _and_ available
+set(USE_GETTEXT 0)
+
+if(ENABLE_GETTEXT)
+ find_package(GettextLib)
+else()
+ MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
+endif()
+
+if(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
if(WIN32)
message(STATUS "gettext dll: ${GETTEXT_DLL}")
message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
endif()
- if (GETTEXT_FOUND)
- add_definitions( -DUSE_GETTEXT )
- message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
- else()
- message(STATUS "ERROR: GetText enabled but not found, disabling")
- set(USE_GETTEXT FALSE)
- endif(GETTEXT_FOUND)
-else(USE_GETTEXT)
+ set(USE_GETTEXT 1)
+ message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
+elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
+ MESSAGE(STATUS "GetText found but disabled;")
+else(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "GetText disabled")
-endif(USE_GETTEXT)
+endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
+
+# user visible option to enable/disable sound
+OPTION(ENABLE_SOUND "Enable sound" ON)
+
+# this is only set to 1 if sound is enabled _and_ available
+set(USE_SOUND 0)
+set(SOUND_PROBLEM 0)
+
+if(ENABLE_SOUND AND BUILD_CLIENT)
+ # Sound libraries
+ find_package(OpenAL)
+ find_package(Vorbis)
+ if(NOT OPENAL_FOUND)
+ message(STATUS "Sound enabled, but OpenAL not found!")
+ set(SOUND_PROBLEM 1)
+ MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
+ endif()
+ if(NOT VORBIS_FOUND)
+ message(STATUS "Sound enabled, but Vorbis libraries not found!")
+ set(SOUND_PROBLEM 1)
+ MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
+ endif()
+ if(OPENAL_FOUND AND VORBIS_FOUND)
+ set(USE_SOUND 1)
+ message(STATUS "Sound enabled")
+ endif()
+endif(ENABLE_SOUND AND BUILD_CLIENT)
+
+if(SOUND_PROBLEM)
+ message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
+ "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
+endif()
+if(USE_SOUND)
+ set(sound_SRCS sound_openal.cpp)
+ set(SOUND_INCLUDE_DIRS
+ ${OPENAL_INCLUDE_DIR}
+ ${VORBIS_INCLUDE_DIR}
+ ${OGG_INCLUDE_DIR}
+ )
+ set(SOUND_LIBRARIES
+ ${OPENAL_LIBRARY}
+ ${VORBIS_LIBRARIES}
+ )
+endif()
+
+option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
+set(USE_FREETYPE 0)
+if(ENABLE_FREETYPE)
+ set(USE_FREETYPE 1)
+endif(ENABLE_FREETYPE)
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
+ if(USE_FREETYPE)
+ set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
+ CACHE FILEPATH "Path to freetype247.lib")
+ endif(USE_FREETYPE)
+ set(MINGWM10_DLL ""
+ CACHE FILEPATH "Path to mingwm10.dll (for installation)")
+ if(ENABLE_SOUND)
+ set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
+ set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
+ set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
+ set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
+ endif()
else()
# Unix probably
if(BUILD_CLIENT)
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread)
+ set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
+ mark_as_advanced(XXF86VM_LIBRARY)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
-find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
+find_package(Json REQUIRED)
+
+option(ENABLE_GLES "Enable OpenGL ES support" 0)
+mark_as_advanced(ENABLE_GLES)
+if(ENABLE_GLES)
+ find_package(OpenGLES2)
+endif(ENABLE_GLES)
+
+if(USE_FREETYPE)
+ if(UNIX)
+ include(FindPkgConfig)
+ if(PKG_CONFIG_FOUND)
+ pkg_check_modules(FREETYPE QUIET freetype2)
+ if(FREETYPE_FOUND)
+ SET(FREETYPE_PKGCONFIG_FOUND TRUE)
+ SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
+ # because cmake is idiotic
+ string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
+ string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
+ endif(FREETYPE_FOUND)
+ endif(PKG_CONFIG_FOUND)
+ endif(UNIX)
+ if(NOT FREETYPE_FOUND)
+ find_package(Freetype REQUIRED)
+ endif(NOT FREETYPE_FOUND)
+ set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
+ set(CGUITTFONT_LIBRARY cguittfont)
+endif(USE_FREETYPE)
+
+if (NOT DISABLE_LUAJIT)
+ find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+ find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+ message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+ message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+else (NOT ${DISABLE_LUAJIT} MATCHES "1")
+ message (STATUS "LuaJIT detection disabled! (DISABLE_LUAJIT=1)")
+ set(LUA_LIBRARY "")
+ set(LUA_INCLUDE_DIR "")
+endif (NOT DISABLE_LUAJIT)
+
+set(USE_LUAJIT 0)
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found, checking for broken versions...")
+ if(CMAKE_CROSSCOMPILING)
+ message(WARNING "Cross-compiling enabled, assuming LuaJIT is not broken")
+ set(VALID_LUAJIT_VERSION 1)
+ else(CMAKE_CROSSCOMPILING)
+ set(BACKUP_REQUIRED_INCS CMAKE_REQUIRED_INCLUDES)
+ set(CMAKE_REQUIRED_INCLUDES "${CMAKE_REQUIRED_INCLUDES} ${LUA_INCLUDE_DIR}")
+ CHECK_C_SOURCE_RUNS("
+ #include <luajit.h>
+ #include <stdio.h>
+ #include <string.h>
+
+ #define ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
+
+ static char *broken_luajit_versions[] = {
+ \"LuaJIT 2.0.0-beta7\",
+ \"LuaJIT 2.0.0-beta6\",
+ \"LuaJIT 2.0.0-beta5\",
+ \"LuaJIT 2.0.0-beta4\",
+ \"LuaJIT 2.0.0-beta3\",
+ \"LuaJIT 2.0.0-beta2\",
+ \"LuaJIT 2.0.0-beta1\"
+ };
+
+ int main(int argc, char *argv[]) {
+ unsigned int i;
+ for (i = 0; i < ARRAYSIZE(broken_luajit_versions); i++) {
+ if (strcmp(LUAJIT_VERSION, broken_luajit_versions[i]) == 0) {
+ return 1;
+ }
+ }
+ return 0;
+ }
+ "
+ VALID_LUAJIT_VERSION)
+ set(CMAKE_REQUIRED_INCLUDES BACKUP_REQUIRED_INCS)
+ endif(CMAKE_CROSSCOMPILING)
+ if (VALID_LUAJIT_VERSION)
+ message (STATUS "LuaJIT version ok")
+ set(USE_LUAJIT 1)
+ else (VALID_LUAJIT_VERSION)
+ message (STATUS "LuaJIT versions till 2.0.0beta7 known to be broken, update to at least beta8")
+ set(USE_LUAJIT 0)
+ endif (VALID_LUAJIT_VERSION)
+endif (LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+if(NOT USE_LUAJIT)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(NOT USE_LUAJIT)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
+
+set(USE_LEVELDB 0)
+
+OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
+
+if(ENABLE_LEVELDB)
+ find_library(LEVELDB_LIBRARY leveldb)
+ find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
+ message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
+ message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
+ if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 1)
+ message(STATUS "LevelDB backend enabled")
+ include_directories(${LEVELDB_INCLUDE_DIR})
+ else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 0)
+ message(STATUS "LevelDB not found!")
+ endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+endif(ENABLE_LEVELDB)
+
+set(USE_REDIS 0)
+
+OPTION(ENABLE_REDIS "Enable redis backend" 1)
+
+if(ENABLE_REDIS)
+ find_library(REDIS_LIBRARY hiredis)
+ find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
+ message(STATUS "redis library: ${REDIS_LIBRARY}")
+ message(STATUS "redis headers: ${REDIS_INCLUDE_DIR}")
+ if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+ set(USE_REDIS 1)
+ message(STATUS "redis backend enabled")
+ include_directories(${REDIS_INCLUDE_DIR})
+ else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+ set(USE_REDIS 0)
+ message(STATUS "redis not found!")
+ endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+endif(ENABLE_REDIS)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+# Add a target that always rebuilds cmake_config_githash.h
+add_custom_target(GenerateVersion
+ COMMAND ${CMAKE_COMMAND}
+ -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
+ -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
+ -D "VERSION_STRING=${VERSION_STRING}"
+ -D "VERSION_EXTRA=${VERSION_EXTRA}"
+ -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
+
+add_subdirectory(jthread)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
+ version.cpp
+ rollback_interface.cpp
+ rollback.cpp
+ genericobject.cpp
+ voxelalgorithms.cpp
+ sound.cpp
+ quicktune.cpp
+ subgame.cpp
+ inventorymanager.cpp
+ mods.cpp
+ content_abm.cpp
+ craftdef.cpp
+ nameidmapping.cpp
+ itemdef.cpp
+ nodedef.cpp
+ object_properties.cpp
+ log.cpp
content_sao.cpp
+ emerge.cpp
mapgen.cpp
- content_inventory.cpp
+ mapgen_v6.cpp
+ mapgen_v7.cpp
+ mapgen_indev.cpp
+ mapgen_singlenode.cpp
+ mapgen_math.cpp
+ treegen.cpp
+ dungeongen.cpp
+ cavegen.cpp
content_nodemeta.cpp
- content_craft.cpp
- content_mapblock.cpp
content_mapnode.cpp
- auth.cpp
collision.cpp
nodemetadata.cpp
+ nodetimer.cpp
serverobject.cpp
noise.cpp
- mineral.cpp
porting.cpp
- materials.cpp
+ tool.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
- mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
connection.cpp
environment.cpp
server.cpp
- servercommand.cpp
+ clientiface.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
+ database.cpp
+ database-dummy.cpp
+ database-leveldb.cpp
+ database-sqlite3.cpp
+ database-redis.cpp
player.cpp
- utility.cpp
test.cpp
sha1.cpp
base64.cpp
+ ban.cpp
+ biome.cpp
+ staticobject.cpp
+ serverlist.cpp
+ pathfinder.cpp
+ convert_json.cpp
+ gettext.cpp
+ httpfetch.cpp
+ ${JTHREAD_SRCS}
+ ${common_SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
+# This gives us the icon and file version information
+if(WIN32)
+ set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
+ if(MINGW)
+ if(NOT CMAKE_RC_COMPILER)
+ set(CMAKE_RC_COMPILER "windres.exe")
+ endif()
+ ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR}
+ -i${WINRESOURCE_FILE}
+ -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ DEPENDS ${WINRESOURCE_FILE})
+ SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ else(MINGW) # Probably MSVC
+ set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
+ endif(MINGW)
+endif()
+
# Client sources
set(minetest_SRCS
${common_SRCS}
+ ${sound_SRCS}
+ localplayer.cpp
+ sky.cpp
+ clientmap.cpp
+ content_cso.cpp
+ content_mapblock.cpp
content_cao.cpp
+ mesh.cpp
mapblock_mesh.cpp
- farmesh.cpp
keycode.cpp
+ camera.cpp
clouds.cpp
+ particles.cpp
clientobject.cpp
- guiMainMenu.cpp
+ chat.cpp
+ hud.cpp
guiKeyChangeMenu.cpp
- guiMessageMenu.cpp
- guiTextInputMenu.cpp
- guiInventoryMenu.cpp
- guiPauseMenu.cpp
+ guiFormSpecMenu.cpp
+ guiTable.cpp
guiPasswordChange.cpp
+ guiVolumeChange.cpp
+ guiChatConsole.cpp
client.cpp
+ clientmedia.cpp
+ filecache.cpp
tile.cpp
+ shader.cpp
game.cpp
main.cpp
+ guiEngine.cpp
+ guiFileSelectMenu.cpp
+ convert_json.cpp
+ drawscene.cpp
+ ${minetest_SCRIPT_SRCS}
)
+list(SORT minetest_SRCS)
# Server sources
set(minetestserver_SRCS
${common_SRCS}
- servermain.cpp
+ main.cpp
)
+list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
- ${JTHREAD_INCLUDE_DIR}
+ ${SOUND_INCLUDE_DIRS}
${SQLITE3_INCLUDE_DIR}
+ ${LUA_INCLUDE_DIR}
+ ${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
-set(EXECUTABLE_OUTPUT_PATH ../bin)
+if(USE_FREETYPE)
+ include_directories(
+ ${FREETYPE_INCLUDE_DIRS}
+ ${CGUITTFONT_INCLUDE_DIR}
+ )
+endif(USE_FREETYPE)
+
+if(USE_CURL)
+ include_directories(
+ ${CURL_INCLUDE_DIR}
+ )
+endif(USE_CURL)
+
+set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
+ add_dependencies(${PROJECT_NAME} GenerateVersion)
target_link_libraries(
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
+ ${SOUND_LIBRARIES}
+ ${SQLITE3_LIBRARY}
+ ${LUA_LIBRARY}
+ ${JSON_LIBRARY}
+ ${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
- ${JTHREAD_LIBRARY}
- ${SQLITE3_LIBRARY}
)
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${CURL_LIBRARY}
+ )
+ endif(USE_CURL)
+ if(USE_FREETYPE)
+ if(FREETYPE_PKGCONFIG_FOUND)
+ set_target_properties(${PROJECT_NAME}
+ PROPERTIES
+ COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
+ )
+ endif(FREETYPE_PKGCONFIG_FOUND)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${FREETYPE_LIBRARY}
+ ${CGUITTFONT_LIBRARY}
+ )
+ endif(USE_FREETYPE)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
+ if (USE_REDIS)
+ target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
+ endif(USE_REDIS)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+ add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${PLATFORM_LIBS}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
+ ${JSON_LIBRARY}
+ ${GETTEXT_LIBRARY}
+ ${LUA_LIBRARY}
+ ${PLATFORM_LIBS}
)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
+ if (USE_REDIS)
+ target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
+ endif(USE_REDIS)
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}server
+ ${CURL_LIBRARY}
+ )
+ endif(USE_CURL)
endif(BUILD_SERVER)
+
#
# Set some optimizations and tweaks
#
+include(CheckCXXCompilerFlag)
+
if(MSVC)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
-
+
+ # Flags for C files (sqlite)
+ # /MT = Link statically with standard library stuff
+ set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
+
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
else()
# Probably GCC
-
+
if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
else()
set(RELEASE_WARNING_FLAGS "")
endif()
-
- if(NOT APPLE)
- set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+
+ if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+ endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ endif()
+
+ if(MINGW)
+ set(OTHER_FLAGS "-mthreads -fexceptions")
endif()
-
+
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
set(ARCH i386)
endif()
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
- set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}")
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
-
+
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
#
# Installation
#
-
-# Example configuration file
-install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+if(WIN32)
+ if(MINGWM10_DLL)
+ install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(USE_SOUND)
+ if(OPENAL_DLL)
+ install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(OGG_DLL)
+ install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(VORBIS_DLL)
+ install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(VORBISFILE_DLL)
+ install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif()
+ if(CURL_DLL)
+ install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+ endif()
+endif()
if(BUILD_CLIENT)
install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
- file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
-
- install(FILES ${images} DESTINATION ${DATADIR})
-
- if (USE_GETTEXT)
+ if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
- if(DEFINED ZLIB_DLL)
- install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
- endif()
if(USE_GETTEXT)
if(DEFINED GETTEXT_DLL)
install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
endif(BUILD_SERVER)
if (USE_GETTEXT)
- add_custom_command(OUTPUT "${GETTEXT_PO_PATH}/en"
- COMMAND ${CMAKE_COMMAND} -E make_directory "${GETTEXT_PO_PATH}/en"
- COMMENT "po-update [en]: creating translation template base directory")
- set(POT_FILE "${GETTEXT_PO_PATH}/en/minetest.pot")
- file(GLOB GETTEXT_POT_DEPS *.cpp *.h)
- file(GLOB GETTEXT_POT_DEPS_REL RELATIVE ${CMAKE_SOURCE_DIR} *.cpp *.h)
- add_custom_command(OUTPUT ${POT_FILE}
- COMMAND ${GETTEXT_EXTRACT} -F -n -o ${POT_FILE} ${GETTEXT_POT_DEPS_REL}
- DEPENDS "${GETTEXT_PO_PATH}/en" ${GETTEXT_POT_DEPS}
- WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
- COMMENT "po-update [en]: updating translation template")
-
- set(PO_FILES)
set(MO_FILES)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
- # skip the 'en' locale which is treated separately
- if (NOT LOCALE STREQUAL "en")
- set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
- add_custom_command(OUTPUT ${PO_FILE_PATH}
- COMMAND ${GETTEXT_MSGMERGE} -F -U ${PO_FILE_PATH} ${POT_FILE}
- DEPENDS ${POT_FILE}
- WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
- COMMENT "po-update [${LOCALE}]: updating strings")
-
+ set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+
+ add_custom_command(OUTPUT ${MO_BUILD_PATH}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
+ COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
+
+ add_custom_command(
+ OUTPUT ${MO_FILE_PATH}
+ COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
+ DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
+ WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+ COMMENT "mo-update [${LOCALE}]: Creating mo file."
+ )
- set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
- add_custom_command(OUTPUT ${MO_BUILD_PATH}
- COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
- COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
-
- set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
-
- add_custom_command(
- OUTPUT ${MO_FILE_PATH}
- COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
- DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
- WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
- COMMENT "mo-update [${LOCALE}]: Creating mo file."
- )
-
- set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
- set(PO_FILES ${PO_FILES} ${PO_FILE_PATH})
- endif(NOT LOCALE STREQUAL "en")
+ set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
- add_custom_target(updatepo COMMENT "po update" DEPENDS ${PO_FILES})
endif(USE_GETTEXT)
# Subdirectories
-if (JTHREAD_FOUND)
-else (JTHREAD_FOUND)
- add_subdirectory(jthread)
-endif (JTHREAD_FOUND)
-
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
-add_subdirectory(sqlite)
+ add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
+if (BUILD_CLIENT AND USE_FREETYPE)
+ add_subdirectory(cguittfont)
+endif (BUILD_CLIENT AND USE_FREETYPE)
+
+if (JSON_FOUND)
+else (JSON_FOUND)
+ add_subdirectory(json)
+endif (JSON_FOUND)
+
#end