)
set(common_SRCS
+ inventorymanager.cpp
mods.cpp
serverremoteplayer.cpp
content_abm.cpp
craftdef.cpp
nameidmapping.cpp
- tooldef.cpp
+ itemdef.cpp
nodedef.cpp
- craftitemdef.cpp
luaentity_common.cpp
scriptapi.cpp
script.cpp
# Client sources
set(minetest_SRCS
${common_SRCS}
- MyBillboardSceneNode.cpp
content_mapblock.cpp
content_cao.cpp
mesh.cpp