add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
+# Use cmake_config.h
+add_definitions ( -DUSE_CMAKE_CONFIG_H )
+
if(WIN32)
# Windows
- # Surpress some warnings
+ # Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
endif()
configure_file(
- "${PROJECT_SOURCE_DIR}/config.h.in"
- "${PROJECT_BINARY_DIR}/config.h"
+ "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
+ "${PROJECT_BINARY_DIR}/cmake_config.h"
)
-set(minetest_SRCS
+set(common_SRCS
+ mineral.cpp
porting.cpp
- guiMessageMenu.cpp
materials.cpp
- guiTextInputMenu.cpp
- guiInventoryMenu.cpp
- irrlichtwrapper.cpp
- guiPauseMenu.cpp
defaultsettings.cpp
mapnode.cpp
- tile.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
filesys.cpp
connection.cpp
environment.cpp
- client.cpp
server.cpp
socket.cpp
mapblock.cpp
map.cpp
player.cpp
utility.cpp
- main.cpp
test.cpp
)
+set(minetest_SRCS
+ ${common_SRCS}
+ guiMainMenu.cpp
+ guiMessageMenu.cpp
+ guiTextInputMenu.cpp
+ guiInventoryMenu.cpp
+ guiPauseMenu.cpp
+ irrlichtwrapper.cpp
+ client.cpp
+ main.cpp
+)
+
set(minetestserver_SRCS
- porting.cpp
- materials.cpp
- defaultsettings.cpp
- mapnode.cpp
- voxel.cpp
- mapblockobject.cpp
- inventory.cpp
- debug.cpp
- serialization.cpp
- light.cpp
- filesys.cpp
- connection.cpp
- environment.cpp
- server.cpp
- socket.cpp
- mapblock.cpp
- mapsector.cpp
- heightmap.cpp
- map.cpp
- player.cpp
- utility.cpp
+ ${common_SRCS}
servermain.cpp
- test.cpp
)
include_directories(
set(EXECUTABLE_OUTPUT_PATH ../bin)
+set(JTHREAD_LIBRARIES "jthread")
+set(JTHREAD_SRCS "")
+
if(BUILD_CLIENT)
- add_executable(minetest ${minetest_SRCS})
+ add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
- jthread
+ ${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
- add_executable(minetestserver ${minetestserver_SRCS})
+ add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
- jthread
+ ${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
+
+ # Debug build doesn't catch exceptions by itself
+ # Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
if(BUILD_SERVER)