config.c
day.c
environment.c
+ facedir.c
interrupt.c
item.c
node.c
client/cube.c
client/debug_menu.c
client/facecache.c
- client/facedir.c
client/font.c
client/frustum.c
client/game.c
server/server.c
server/server_config.c
server/server_item.c
+ server/server_node.c
server/server_player.c
server/server_terrain.c
server/terrain_gen.c
- server/trees.c
+ server/tree.c
+ server/tree_physics.c
server/voxel_depth_search.c
server/voxel_procedural.c
)
# Version
add_custom_target(version
- COMMAND ${CMAKE_COMMAND} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
+ COMMAND ${CMAKE_COMMAND} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)