add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
-if(UNIX)
- # Unix
+# Use cmake_config.h
+add_definitions ( -DUSE_CMAKE_CONFIG_H )
+
+if(WIN32)
+ # Windows
+ if(MSVC) # MSVC Specifics
+ # Surpress some useless warnings
+ add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
+ else() # Probably MinGW = GCC
+ set(PLATFORM_LIBS ws2_32.lib)
+ endif()
+ # Zlib stuff
+ set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
+ CACHE PATH "Zlib include directory")
+ set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
+ CACHE PATH "Path to zlibwapi.lib")
+ set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
+ CACHE PATH "Path to zlibwapi.dll (for installation)")
+else()
+ # Unix probably
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
set(PLATFORM_LIBS -lpthread)
- set(CLIENT_PLATFORM_LIBS -lXxf86vm)
-elseif(WIN32)
- # Windows
- # Surpress some warnings
- add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
- # Zlib stuff
- set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
- CACHE PATH "Zlib include directory")
- set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
- CACHE PATH "Path to zlibwapi.lib")
- set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
- CACHE PATH "Path to zlibwapi.dll (for installation)")
+ #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
+ # This way Xxf86vm is found on OpenBSD too
+ find_library(XXF86VM_LIBRARY, Xxf86vm)
+ set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
endif()
configure_file(
- "${PROJECT_SOURCE_DIR}/config.h.in"
- "${PROJECT_BINARY_DIR}/config.h"
+ "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
+ "${PROJECT_BINARY_DIR}/cmake_config.h"
)
-set(minetest_SRCS
+set(common_SRCS
+ noise.cpp
+ mineral.cpp
porting.cpp
- guiMessageMenu.cpp
materials.cpp
- guiTextInputMenu.cpp
- guiInventoryMenu.cpp
- irrlichtwrapper.cpp
- guiPauseMenu.cpp
defaultsettings.cpp
mapnode.cpp
- tile.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
filesys.cpp
connection.cpp
environment.cpp
- client.cpp
server.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
- heightmap.cpp
map.cpp
player.cpp
utility.cpp
- main.cpp
test.cpp
)
+set(minetest_SRCS
+ ${common_SRCS}
+ guiMainMenu.cpp
+ guiMessageMenu.cpp
+ guiTextInputMenu.cpp
+ guiInventoryMenu.cpp
+ guiPauseMenu.cpp
+ irrlichtwrapper.cpp
+ client.cpp
+ tile.cpp
+ main.cpp
+)
+
set(minetestserver_SRCS
- porting.cpp
- materials.cpp
- defaultsettings.cpp
- mapnode.cpp
- voxel.cpp
- mapblockobject.cpp
- inventory.cpp
- debug.cpp
- serialization.cpp
- light.cpp
- filesys.cpp
- connection.cpp
- environment.cpp
- server.cpp
- socket.cpp
- mapblock.cpp
- mapsector.cpp
- heightmap.cpp
- map.cpp
- player.cpp
- utility.cpp
+ ${common_SRCS}
servermain.cpp
- test.cpp
)
include_directories(
set(EXECUTABLE_OUTPUT_PATH ../bin)
+set(JTHREAD_LIBRARIES "jthread")
+set(JTHREAD_SRCS "")
+
if(BUILD_CLIENT)
- add_executable(minetest ${minetest_SRCS})
+ add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
- jthread
+ ${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
endif(BUILD_CLIENT)
+
if(BUILD_SERVER)
- add_executable(minetestserver ${minetestserver_SRCS})
+ add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
- jthread
+ ${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
+#
# Set some optimizations and tweaks
-if( UNIX )
- # Unix
-
- # NOTE: -Wall gets applied automatically to debug builds
+#
- #set(UNIX_FLAGS "")
+if(MSVC)
+ # Visual Studio
- if(BUILD_CLIENT)
- set_target_properties(minetest PROPERTIES COMPILE_FLAGS
- "${UNIX_FLAGS}")
- endif(BUILD_CLIENT)
+ # EHa enables SEH exceptions (used for catching segfaults)
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
+ # Debug build doesn't catch exceptions by itself
+ # Add some optimizations because otherwise it's VERY slow
+ set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
if(BUILD_SERVER)
- set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS
- "${UNIX_FLAGS} -DSERVER")
+ set_target_properties(minetestserver PROPERTIES
+ COMPILE_FLAGS "/D SERVER")
endif(BUILD_SERVER)
-else( UNIX )
- # Windows
+else()
+ # Probably GCC
- if(BUILD_CLIENT)
- # EHa enables SEH exceptions (used for catching segfaults)
- set_target_properties(minetest PROPERTIES COMPILE_FLAGS
- "/O2 /Ob2 /Oi /Ot /Oy /GL /EHa")
- endif(BUILD_CLIENT)
+ if(WARN_ALL)
+ set(WARNING_FLAGS "-Wall")
+ else()
+ set(WARNING_FLAGS "")
+ endif()
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")
+
if(BUILD_SERVER)
- # EHa enables SEH exceptions (used for catching segfaults)
- set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS
- "/O2 /Ob2 /Oi /Ot /Oy /GL /EHa /D SERVER")
+ set_target_properties(minetestserver PROPERTIES
+ COMPILE_FLAGS "-DSERVER")
endif(BUILD_SERVER)
-endif( UNIX )
+endif()
+
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
#
# Installation