endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread)
+ set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
)
set(common_SRCS
+ log.cpp
content_sao.cpp
mapgen.cpp
content_inventory.cpp
content_nodemeta.cpp
content_craft.cpp
- content_mapblock.cpp
content_mapnode.cpp
auth.cpp
collision.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
- mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
test.cpp
sha1.cpp
base64.cpp
+ ban.cpp
)
# This gives us the icon
-if(WIN32 AND MSVC)
- set(common_SRCS ${common_SRCS} winresource.rc)
+if(WIN32)
+ if(MINGW)
+ ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
+ -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
+ -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ else(MINGW) # Probably MSVC
+ set(common_SRCS ${common_SRCS} winresource.rc)
+ endif(MINGW)
endif()
# Client sources
set(minetest_SRCS
${common_SRCS}
+ MyBillboardSceneNode.cpp
+ content_mapblock.cpp
content_cao.cpp
mapblock_mesh.cpp
farmesh.cpp
keycode.cpp
+ camera.cpp
clouds.cpp
clientobject.cpp
guiMainMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
+ guiDeathScreen.cpp
client.cpp
tile.cpp
game.cpp
${SQLITE3_INCLUDE_DIR}
)
-set(EXECUTABLE_OUTPUT_PATH ../bin)
+set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
${PNG_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
- ${PLATFORM_LIBS}
- ${CLIENT_PLATFORM_LIBS}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
+ ${PLATFORM_LIBS}
+ ${CLIENT_PLATFORM_LIBS}
)
endif(BUILD_CLIENT)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${PLATFORM_LIBS}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
+ ${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
+ # Flags for C files (sqlite)
+ # /MT = Link statically with standard library stuff
+ set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}server PROPERTIES
set(RELEASE_WARNING_FLAGS "")
endif()
- if(NOT APPLE)
+ if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")