-cmake_minimum_required(VERSION 3.12)
-
+cmake_minimum_required(VERSION 3.14)
project(Dragonblocks)
+# Variables
+
+set(DEPS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../deps")
+
if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Debug)
+ set(CMAKE_BUILD_TYPE Debug)
endif()
-find_package(OpenGL REQUIRED)
-find_package(GLEW REQUIRED)
-find_package(glfw3 3.3 REQUIRED)
-find_package(Freetype REQUIRED)
+if(NOT ASSET_PATH)
+ set(ASSET_PATH "../assets/")
+endif()
-link_libraries(
- pthread
- m
- z
-)
+# Dependencies
-set(DEPS_DIR "${CMAKE_SOURCE_DIR}/../deps/")
+set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
-include_directories(SYSTEM
- ${DEPS_DIR}
-)
+set(SKIP_INSTALL_ALL ON)
+set(BUILD_SHARED_LIBS OFF)
+
+set(ZLIB_LIBRARY zlibstatic)
+set(ZLIB_INCLUDE_DIR "${DEPS_DIR}/zlib")
+
+set(FT_DISABLE_ZLIB OFF)
+set(FT_DISABLE_BZIP2 ON)
+set(FT_DISABLE_PNG ON)
+set(FT_DISABLE_HARFBUZZ ON)
+set(FT_DISABLE_BROTLI ON)
+
+foreach(DEP glfw glew-cmake sqlite3-cmake perlin asprintf dragonnet dragonstd getline stpcpy linenoise zlib freetype)
+ if(EXISTS "${DEPS_DIR}/${DEP}/CMakeLists.txt")
+ add_subdirectory("${DEPS_DIR}/${DEP}" EXCLUDE_FROM_ALL "${CMAKE_CURRENT_BINARY_DIR}/${DEP}")
+ else()
+ message(FATAL_ERROR "Submodule ${DEPS_DIR}/${DEP} does not contain CMakeLists.txt. This is most likely due to submodules not being updated. Use this command to fix the issue:\n\tgit submodule update --init --recursive\nAfter that, run CMake again.")
+ endif()
+endforeach()
+
+# Options
+
+if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
+ add_compile_definitions("ENABLE_GL_DEBUG")
+endif()
-include_directories(BEFORE
- ${CMAKE_SOURCE_DIR}
+add_compile_definitions("USE_DRAGONNET")
+add_compile_definitions("GLEW_STATIC")
+add_compile_definitions("ASSET_PATH=\"${ASSET_PATH}\"")
+add_compile_definitions("__USE_MINGW_ANSI_STDIO")
+
+add_compile_options(
+ -Wall
+ -Wextra
+ -Werror
+ -Wno-address-of-packed-member
+ -fmax-errors=4
)
-if ("${CMAKE_SYSTEM_NAME}" STREQUAL "FreeBSD" OR "${CMAKE_SYSTEM_NAME}" STREQUAL "OpenBSD")
+# System specific options
+
+if("${CMAKE_SYSTEM_NAME}" STREQUAL "FreeBSD" OR "${CMAKE_SYSTEM_NAME}" STREQUAL "OpenBSD")
link_directories("/usr/local/lib")
include_directories("/usr/local/include")
endif()
-if ("${CMAKE_SYSTEM_NAME}" STREQUAL "OpenBSD")
+if("${CMAKE_SYSTEM_NAME}" STREQUAL "OpenBSD")
link_directories("/usr/X11R6/lib")
include_directories("/usr/X11R6/include")
endif()
-add_compile_options(-Wall -Wextra -Wpedantic -Werror)
+# Common sources
+
+add_library(dragonblocks
+ "${CMAKE_CURRENT_BINARY_DIR}/types.c"
+ common/color.c
+ common/config.c
+ common/day.c
+ common/environment.c
+ common/facedir.c
+ common/init.c
+ common/interrupt.c
+ common/item.c
+ common/node.c
+ common/perlin.c
+ common/physics.c
+ common/terrain.c
+)
-set(DEPS_SOURCES
- "${DEPS_DIR}/dragontype/array.c"
- "${DEPS_DIR}/dragontype/bintree.c"
- "${DEPS_DIR}/dragontype/list.c"
- "${DEPS_DIR}/dragontype/number.c"
- "${DEPS_DIR}/dragontype/queue.c"
- "${DEPS_DIR}/dragonport/asprintf.c"
- "${DEPS_DIR}/perlin/perlin.c"
+target_include_directories(dragonblocks
+ PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
+ PUBLIC ${CMAKE_CURRENT_BINARY_DIR}
+ PUBLIC "${DEPS_DIR}/linmath.h"
+ PUBLIC "${DEPS_DIR}/endian.h"
+ PUBLIC "${DEPS_DIR}/stb"
)
-set(COMMON_SOURCES
- ${DEPS_SOURCES}
- day.c
- environment.c
- map.c
- node.c
- perlin.c
- signal_handlers.c
- util.c
+target_link_libraries(dragonblocks
+ PUBLIC pthread
+ PUBLIC m
+ PUBLIC ${CMAKE_DL_LIBS}
+ PUBLIC perlin
+ PUBLIC dragonnet
+ PUBLIC dragonstd
+ PUBLIC getline
+ PUBLIC zlibstatic
+ PUBLIC stpcpy
)
-add_executable(Dragonblocks
- ${COMMON_SOURCES}
- client/blockmesh.c
+# Client
+
+add_executable(dragonblocks_client
client/camera.c
client/client.c
- client/client_commands.c
- client/client_map.c
+ client/client_auth.c
+ client/client_config.c
+ client/client_entity.c
+ client/client_inventory.c
+ client/client_item.c
client/client_node.c
client/client_player.c
+ client/client_terrain.c
client/cube.c
client/debug_menu.c
client/facecache.c
client/game.c
client/gui.c
client/input.c
+ client/interact.c
+ client/light.c
client/mesh.c
- client/object.c
- client/scene.c
+ client/model.c
+ client/opengl.c
+ client/raycast.c
+ client/screenshot.c
client/shader.c
client/sky.c
+ client/terrain_gfx.c
client/texture.c
- client/vertex.c
client/window.c
)
-target_link_libraries(Dragonblocks
- ${OPENGL_LIBRARIES}
- ${GLEW_LIBRARIES}
- glfw
- ${FREETYPE_LIBRARIES}
+target_link_libraries(dragonblocks_client
+ PUBLIC dragonblocks
+ PUBLIC libglew_static
+ PUBLIC glfw
+ PUBLIC asprintf
+ PUBLIC linenoise
+ PUBLIC freetype
)
-target_include_directories(Dragonblocks PUBLIC
- ${FREETYPE_INCLUDE_DIRS}
-)
+# Server
-add_executable(DragonblocksServer
- ${COMMON_SOURCES}
+add_executable(dragonblocks_server
server/biomes.c
server/database.c
- server/mapgen.c
+ server/schematic.c
server/server.c
- server/server_commands.c
- server/server_map.c
- server/trees.c
- server/voxelctx.c
+ server/server_config.c
+ server/server_item.c
+ server/server_node.c
+ server/server_player.c
+ server/server_terrain.c
+ server/terrain_gen.c
+ server/tree.c
+ server/tree_physics.c
+ server/voxel_depth_search.c
+ server/voxel_procedural.c
)
-target_link_libraries(DragonblocksServer
- sqlite3
+target_link_libraries(dragonblocks_server
+ PUBLIC dragonblocks
+ PUBLIC sqlite3
)
+# Version
+
add_custom_target(version
- COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/version.cmake
+ COMMAND ${CMAKE_COMMAND} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)
-add_dependencies(Dragonblocks version)
-add_dependencies(DragonblocksServer version)
+add_dependencies(dragonblocks version)
-if (CMAKE_BUILD_TYPE STREQUAL "Release")
- add_compile_definitions(RELEASE)
-endif()
+# Types
+
+add_custom_command(
+ OUTPUT types.c types.h
+ MAIN_DEPENDENCY types.def
+ DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/../deps/protogen/protogen.lua"
+ COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/mktypes.sh" "${CMAKE_CURRENT_SOURCE_DIR}"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
+)
+
+add_custom_target(types
+ DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/types.c" "${CMAKE_CURRENT_BINARY_DIR}/types.h"
+)
+
+add_dependencies(dragonblocks types)