# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
-mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
option(ENABLE_CURL "Enable cURL support for fetching media" 1)
)
endif()
+option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
+set(USE_FREETYPE 0)
+if(ENABLE_FREETYPE)
+ set(USE_FREETYPE 1)
+endif(ENABLE_FREETYPE)
+
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
+ if(USE_FREETYPE)
+ set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
+ CACHE FILEPATH "Path to freetype247.lib")
+ endif(USE_FREETYPE)
set(MINGWM10_DLL ""
CACHE FILEPATH "Path to mingwm10.dll (for installation)")
if(ENABLE_SOUND)
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
-find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
-
-# Do not use system-wide installation of Lua, because it'll likely be a
-# different version and/or has different build options.
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+find_package(Json REQUIRED)
+find_package(OpenGLES2)
+
+if(USE_FREETYPE)
+ find_package(Freetype REQUIRED)
+ set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
+ set(CGUITTFONT_LIBRARY cguittfont)
+endif(USE_FREETYPE)
+
+
+find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+set(USE_LUAJIT 0)
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found.")
+ set(USE_LUAJIT 1)
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
+
+set(USE_LEVELDB 0)
+
+OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
+
+if(ENABLE_LEVELDB)
+ find_library(LEVELDB_LIBRARY leveldb)
+ find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
+ message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
+ message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
+ if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 1)
+ message(STATUS "LevelDB backend enabled")
+ include_directories(${LEVELDB_INCLUDE_DIR})
+ else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 0)
+ message(STATUS "LevelDB not found!")
+ endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+endif(ENABLE_LEVELDB)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+# Add a target that always rebuilds cmake_config_githash.h
+add_custom_target(GenerateVersion
+ COMMAND ${CMAKE_COMMAND}
+ -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
+ -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
+ -D "VERSION_STRING=${VERSION_STRING}"
+ -D "VERSION_EXTRA=${VERSION_EXTRA}"
+ -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
+
+add_subdirectory(jthread)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
+ version.cpp
rollback_interface.cpp
rollback.cpp
genericobject.cpp
itemdef.cpp
nodedef.cpp
object_properties.cpp
- scriptapi.cpp
- script.cpp
log.cpp
content_sao.cpp
+ emerge.cpp
mapgen.cpp
mapgen_v6.cpp
+ mapgen_v7.cpp
+ mapgen_indev.cpp
+ mapgen_singlenode.cpp
+ mapgen_math.cpp
treegen.cpp
+ dungeongen.cpp
+ cavegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
mapblock.cpp
mapsector.cpp
map.cpp
+ database.cpp
+ database-dummy.cpp
+ database-leveldb.cpp
+ database-sqlite3.cpp
player.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
biome.cpp
- clientserver.cpp
staticobject.cpp
- util/serialize.cpp
- util/directiontables.cpp
- util/numeric.cpp
- util/pointedthing.cpp
- util/string.cpp
- util/timetaker.cpp
+ serverlist.cpp
+ pathfinder.cpp
+ convert_json.cpp
+ gettext.cpp
+ ${JTHREAD_SRCS}
+ ${common_SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
# This gives us the icon
content_cao.cpp
mesh.cpp
mapblock_mesh.cpp
- farmesh.cpp
keycode.cpp
camera.cpp
clouds.cpp
particles.cpp
clientobject.cpp
chat.cpp
- guiMainMenu.cpp
+ hud.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
+ guiVolumeChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
- guiCreateWorld.cpp
- guiConfigureWorld.cpp
- guiConfirmMenu.cpp
client.cpp
filecache.cpp
tile.cpp
shader.cpp
- serverlist.cpp
game.cpp
main.cpp
+ guiEngine.cpp
+ guiFileSelectMenu.cpp
+ convert_json.cpp
+ ${minetest_SCRIPT_SRCS}
)
+if(USE_FREETYPE)
+ set(minetest_SRCS
+ ${minetest_SRCS}
+ intlGUIEditBox.cpp
+ )
+endif(USE_FREETYPE)
+
+list(SORT minetest_SRCS)
+
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
+list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
- ${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
+ ${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
+if(USE_FREETYPE)
+ include_directories(
+ ${FREETYPE_INCLUDE_DIRS}
+ ${CGUITTFONT_INCLUDE_DIR}
+ )
+endif(USE_FREETYPE)
+
+if(USE_CURL)
+ include_directories(
+ ${CURL_INCLUDE_DIR}
+ )
+endif(USE_CURL)
+
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
+ add_dependencies(${PROJECT_NAME} GenerateVersion)
target_link_libraries(
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
${SOUND_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
+ ${JSON_LIBRARY}
+ ${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
-
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
${CURL_LIBRARY}
)
- include_directories(
- ${CURL_INCLUDE_DIR}
- )
endif(USE_CURL)
+ if(USE_FREETYPE)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${FREETYPE_LIBRARY}
+ ${CGUITTFONT_LIBRARY}
+ )
+ endif(USE_FREETYPE)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+ add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
+ ${JSON_LIBRARY}
+ ${GETTEXT_LIBRARY}
${LUA_LIBRARY}
${PLATFORM_LIBS}
)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}server
+ ${CURL_LIBRARY}
+ )
+ endif(USE_CURL)
endif(BUILD_SERVER)
+
#
# Set some optimizations and tweaks
#
# Subdirectories
-if (JTHREAD_FOUND)
-else (JTHREAD_FOUND)
- add_subdirectory(jthread)
-endif (JTHREAD_FOUND)
-
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
-if (LUA_FOUND)
-else (LUA_FOUND)
- add_subdirectory(lua)
-endif (LUA_FOUND)
+if (BUILD_CLIENT AND USE_FREETYPE)
+ add_subdirectory(cguittfont)
+endif (BUILD_CLIENT AND USE_FREETYPE)
+
+if (JSON_FOUND)
+else (JSON_FOUND)
+ add_subdirectory(json)
+endif (JSON_FOUND)
#end