project(minetest)
cmake_minimum_required( VERSION 2.6 )
-if(RUN_IN_PLACE)
- add_definitions ( -DRUN_IN_PLACE )
-endif(RUN_IN_PLACE)
+# Set some random things default to not being visible in the GUI
+mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
+mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
+
+option(ENABLE_CURL "Enable cURL support for fetching media" 1)
+
+if (NOT ENABLE_CURL)
+ mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
+endif(NOT ENABLE_CURL)
+
+if( ENABLE_CURL )
+ find_package(CURL)
+endif( ENABLE_CURL )
+set(USE_CURL 0)
+if (CURL_FOUND AND ENABLE_CURL)
+ message(STATUS "cURL support enabled")
+ set(USE_CURL 1)
+endif(CURL_FOUND AND ENABLE_CURL)
# user-visible option to enable/disable gettext usage
-OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON)
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
# this is only set to 1 if gettext is enabled _and_ available
set(USE_GETTEXT 0)
-find_package(GettextLib)
+if(ENABLE_GETTEXT)
+ find_package(GettextLib)
+else()
+ MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
+endif()
if(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
message(STATUS "GetText disabled")
endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
+# user visible option to enable/disable sound
+OPTION(ENABLE_SOUND "Enable sound" ON)
+
+# this is only set to 1 if sound is enabled _and_ available
+set(USE_SOUND 0)
+set(SOUND_PROBLEM 0)
+
+if(ENABLE_SOUND AND BUILD_CLIENT)
+ # Sound libraries
+ find_package(OpenAL)
+ find_package(Vorbis)
+ if(NOT OPENAL_FOUND)
+ message(STATUS "Sound enabled, but OpenAL not found!")
+ set(SOUND_PROBLEM 1)
+ MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
+ endif()
+ if(NOT VORBIS_FOUND)
+ message(STATUS "Sound enabled, but Vorbis libraries not found!")
+ set(SOUND_PROBLEM 1)
+ MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
+ endif()
+ if(OPENAL_FOUND AND VORBIS_FOUND)
+ set(USE_SOUND 1)
+ message(STATUS "Sound enabled")
+ endif()
+endif(ENABLE_SOUND AND BUILD_CLIENT)
+
+if(SOUND_PROBLEM)
+ message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
+ "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
+endif()
+if(USE_SOUND)
+ set(sound_SRCS sound_openal.cpp)
+ set(SOUND_INCLUDE_DIRS
+ ${OPENAL_INCLUDE_DIR}
+ ${VORBIS_INCLUDE_DIR}
+ ${OGG_INCLUDE_DIR}
+ )
+ set(SOUND_LIBRARIES
+ ${OPENAL_LIBRARY}
+ ${VORBIS_LIBRARIES}
+ )
+endif()
+
+option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
+set(USE_FREETYPE 0)
+if(ENABLE_FREETYPE)
+ set(USE_FREETYPE 1)
+endif(ENABLE_FREETYPE)
+
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
+ if(USE_FREETYPE)
+ set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
+ CACHE FILEPATH "Path to freetype247.lib")
+ endif(USE_FREETYPE)
+ set(MINGWM10_DLL ""
+ CACHE FILEPATH "Path to mingwm10.dll (for installation)")
+ if(ENABLE_SOUND)
+ set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
+ set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
+ set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
+ set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
+ endif()
else()
# Unix probably
if(BUILD_CLIENT)
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
+ mark_as_advanced(XXF86VM_LIBRARY)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
-find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
-
-# TODO: Create proper find script for Lua
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+find_package(Json REQUIRED)
+find_package(OpenGLES2)
+
+if(USE_FREETYPE)
+ find_package(Freetype REQUIRED)
+ set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
+ set(CGUITTFONT_LIBRARY cguittfont)
+endif(USE_FREETYPE)
+
+
+find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+set(USE_LUAJIT 0)
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found.")
+ set(USE_LUAJIT 1)
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
+
+set(USE_LEVELDB 0)
+
+OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
+
+if(ENABLE_LEVELDB)
+ find_library(LEVELDB_LIBRARY leveldb)
+ find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
+ message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
+ message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
+ if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 1)
+ message(STATUS "LevelDB backend enabled")
+ include_directories(${LEVELDB_INCLUDE_DIR})
+ else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 0)
+ message(STATUS "LevelDB not found!")
+ endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+endif(ENABLE_LEVELDB)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+# Add a target that always rebuilds cmake_config_githash.h
+add_custom_target(GenerateVersion
+ COMMAND ${CMAKE_COMMAND}
+ -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
+ -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
+ -D "VERSION_STRING=${VERSION_STRING}"
+ -D "VERSION_EXTRA=${VERSION_EXTRA}"
+ -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
+
+add_subdirectory(jthread)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
+ version.cpp
+ rollback_interface.cpp
+ rollback.cpp
+ genericobject.cpp
+ voxelalgorithms.cpp
+ sound.cpp
quicktune.cpp
subgame.cpp
inventorymanager.cpp
mods.cpp
- serverremoteplayer.cpp
content_abm.cpp
craftdef.cpp
nameidmapping.cpp
itemdef.cpp
nodedef.cpp
- luaentity_common.cpp
- scriptapi.cpp
- script.cpp
+ object_properties.cpp
log.cpp
content_sao.cpp
+ emerge.cpp
mapgen.cpp
+ mapgen_v6.cpp
+ mapgen_v7.cpp
+ mapgen_indev.cpp
+ mapgen_singlenode.cpp
+ mapgen_math.cpp
+ treegen.cpp
+ dungeongen.cpp
+ cavegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
- auth.cpp
collision.cpp
nodemetadata.cpp
+ nodetimer.cpp
serverobject.cpp
noise.cpp
porting.cpp
connection.cpp
environment.cpp
server.cpp
- servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
+ database.cpp
+ database-dummy.cpp
+ database-leveldb.cpp
+ database-sqlite3.cpp
player.cpp
- utility.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
+ biome.cpp
+ staticobject.cpp
+ serverlist.cpp
+ pathfinder.cpp
+ convert_json.cpp
+ gettext.cpp
+ ${JTHREAD_SRCS}
+ ${common_SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
# This gives us the icon
if(WIN32)
+ set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
if(MINGW)
+ if(NOT CMAKE_RC_COMPILER)
+ set(CMAKE_RC_COMPILER "windres.exe")
+ endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
- COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
- -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
- -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
+ -i${WINRESOURCE_FILE}
+ -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
- set(common_SRCS ${common_SRCS} winresource.rc)
+ set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
endif(MINGW)
endif()
# Client sources
set(minetest_SRCS
${common_SRCS}
+ ${sound_SRCS}
+ localplayer.cpp
+ sky.cpp
clientmap.cpp
content_cso.cpp
content_mapblock.cpp
content_cao.cpp
mesh.cpp
mapblock_mesh.cpp
- farmesh.cpp
keycode.cpp
camera.cpp
clouds.cpp
+ particles.cpp
clientobject.cpp
chat.cpp
- guiMainMenu.cpp
+ hud.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
- guiInventoryMenu.cpp
+ guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
+ guiVolumeChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
- guiCreateWorld.cpp
- guiConfirmMenu.cpp
client.cpp
+ filecache.cpp
tile.cpp
+ shader.cpp
game.cpp
main.cpp
+ guiEngine.cpp
+ guiFileSelectMenu.cpp
+ convert_json.cpp
+ ${minetest_SCRIPT_SRCS}
)
+if(USE_FREETYPE)
+ set(minetest_SRCS
+ ${minetest_SRCS}
+ intlGUIEditBox.cpp
+ )
+endif(USE_FREETYPE)
+
+list(SORT minetest_SRCS)
+
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
+list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
- ${JTHREAD_INCLUDE_DIR}
+ ${SOUND_INCLUDE_DIRS}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
+ ${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
+if(USE_FREETYPE)
+ include_directories(
+ ${FREETYPE_INCLUDE_DIRS}
+ ${CGUITTFONT_INCLUDE_DIR}
+ )
+endif(USE_FREETYPE)
+
+if(USE_CURL)
+ include_directories(
+ ${CURL_INCLUDE_DIR}
+ )
+endif(USE_CURL)
+
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
+ add_dependencies(${PROJECT_NAME} GenerateVersion)
target_link_libraries(
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
- ${JTHREAD_LIBRARY}
+ ${SOUND_LIBRARIES}
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
+ ${JSON_LIBRARY}
+ ${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${CURL_LIBRARY}
+ )
+ endif(USE_CURL)
+ if(USE_FREETYPE)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${FREETYPE_LIBRARY}
+ ${CGUITTFONT_LIBRARY}
+ )
+ endif(USE_FREETYPE)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+ add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
+ ${JSON_LIBRARY}
+ ${GETTEXT_LIBRARY}
${LUA_LIBRARY}
${PLATFORM_LIBS}
)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}server
+ ${CURL_LIBRARY}
+ )
+ endif(USE_CURL)
endif(BUILD_SERVER)
+
#
# Set some optimizations and tweaks
#
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif()
-
+
+ if(MINGW)
+ set(OTHER_FLAGS "-mthreads -fexceptions")
+ endif()
+
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
set(ARCH i386)
endif()
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
- set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}")
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
#
# Installation
#
-
-# Example configuration file
-# NOTE: Install is handled elsewhere
-#install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+if(WIN32)
+ if(MINGWM10_DLL)
+ install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(USE_SOUND)
+ if(OPENAL_DLL)
+ install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(OGG_DLL)
+ install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(VORBIS_DLL)
+ install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(VORBISFILE_DLL)
+ install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(CURL_DLL)
+ install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif()
+endif()
if(BUILD_CLIENT)
install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
- #file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
- #install(FILES ${images} DESTINATION ${DATADIR}/textures)
- #file(GLOB datasubstuff "${CMAKE_CURRENT_SOURCE_DIR}/../data/*")
- #install(DIRECTORY "${datasubstuff}" DESTINATION ${DATADIR})
- install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../data/" DESTINATION ${DATADIR})
-
if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
- if(DEFINED ZLIB_DLL)
- install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
- endif()
if(USE_GETTEXT)
if(DEFINED GETTEXT_DLL)
install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
# Subdirectories
-if (JTHREAD_FOUND)
-else (JTHREAD_FOUND)
- add_subdirectory(jthread)
-endif (JTHREAD_FOUND)
-
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
-if (LUA_FOUND)
-else (LUA_FOUND)
- add_subdirectory(lua)
-endif (LUA_FOUND)
+if (BUILD_CLIENT AND USE_FREETYPE)
+ add_subdirectory(cguittfont)
+endif (BUILD_CLIENT AND USE_FREETYPE)
+
+if (JSON_FOUND)
+else (JSON_FOUND)
+ add_subdirectory(json)
+endif (JSON_FOUND)
#end