]> git.lizzy.rs Git - minetest.git/blobdiff - src/CMakeLists.txt
Cleanup jthread and fix win32 build
[minetest.git] / src / CMakeLists.txt
index 2937a32ec6bb26acd9b4bd1ecc2ed0c66b8fa52c..a30dc9854af3adc7c87e5c0a3c52257a5b569ef1 100644 (file)
@@ -3,8 +3,8 @@ cmake_minimum_required( VERSION 2.6 )
 
 # Set some random things default to not being visible in the GUI
 mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
-mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
 mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
 
 option(ENABLE_CURL "Enable cURL support for fetching media" 1)
 
@@ -93,6 +93,12 @@ if(USE_SOUND)
                )
 endif()
 
+option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
+set(USE_FREETYPE 0)
+if(ENABLE_FREETYPE)
+       set(USE_FREETYPE 1)
+endif(ENABLE_FREETYPE)
+
 if(NOT MSVC)
        set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
 endif()
@@ -117,6 +123,14 @@ if(WIN32)
                        CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
        set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
                        CACHE PATH "irrlicht dir")
+       if(USE_FREETYPE)
+               set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
+                               CACHE PATH "freetype include dir")
+               set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
+                               CACHE PATH "freetype include dir")
+               set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
+                               CACHE FILEPATH "Path to freetype247.lib")
+       endif(USE_FREETYPE)
        set(MINGWM10_DLL ""
                        CACHE FILEPATH "Path to mingwm10.dll (for installation)")
        if(ENABLE_SOUND)
@@ -146,7 +160,7 @@ else()
                endif(APPLE)
        endif(BUILD_CLIENT)
        find_package(ZLIB REQUIRED)
-       set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+       set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
        #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
        # This way Xxf86vm is found on OpenBSD too
        find_library(XXF86VM_LIBRARY Xxf86vm)
@@ -154,20 +168,79 @@ else()
        set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
 endif()
 
-find_package(Jthread REQUIRED)
 find_package(Sqlite3 REQUIRED)
-
-# Do not use system-wide installation of Lua, because it'll likely be a
-# different version and/or has different build options.
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+find_package(Json REQUIRED)
+find_package(OpenGLES2)
+
+if(USE_FREETYPE)
+       find_package(Freetype REQUIRED)
+       set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
+       set(CGUITTFONT_LIBRARY cguittfont)
+endif(USE_FREETYPE)
+
+
+find_library(LUA_LIBRARY luajit
+               NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+       NAMES luajit.h
+       PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+set(USE_LUAJIT 0)
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR) 
+       message (STATUS "LuaJIT found.")
+       set(USE_LUAJIT 1)
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+       message (STATUS "LuaJIT not found, using bundled Lua.")
+       set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+       set(LUA_LIBRARY "lua")
+       add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
+
+set(USE_LEVELDB 0)
+
+OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
+
+if(ENABLE_LEVELDB)
+       find_library(LEVELDB_LIBRARY leveldb)
+       find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
+       message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
+       message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
+       if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+               set(USE_LEVELDB 1)
+               message(STATUS "LevelDB backend enabled")
+               include_directories(${LEVELDB_INCLUDE_DIR})
+       else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+               set(USE_LEVELDB 0)
+               message(STATUS "LevelDB not found!")
+       endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+endif(ENABLE_LEVELDB)
 
 configure_file(
        "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
        "${PROJECT_BINARY_DIR}/cmake_config.h"
 )
 
+# Add a target that always rebuilds cmake_config_githash.h
+add_custom_target(GenerateVersion
+       COMMAND ${CMAKE_COMMAND}
+       -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
+       -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
+       -D "VERSION_STRING=${VERSION_STRING}"
+       -D "VERSION_EXTRA=${VERSION_EXTRA}"
+       -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
+       WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
+
+add_subdirectory(jthread)
+add_subdirectory(script)
+add_subdirectory(util)
+
 set(common_SRCS
+       version.cpp
        rollback_interface.cpp
        rollback.cpp
        genericobject.cpp
@@ -183,13 +256,18 @@ set(common_SRCS
        itemdef.cpp
        nodedef.cpp
        object_properties.cpp
-       scriptapi.cpp
-       script.cpp
        log.cpp
        content_sao.cpp
+       emerge.cpp
        mapgen.cpp
        mapgen_v6.cpp
+       mapgen_v7.cpp
+       mapgen_indev.cpp
+       mapgen_singlenode.cpp
+       mapgen_math.cpp
        treegen.cpp
+       dungeongen.cpp
+       cavegen.cpp
        content_nodemeta.cpp
        content_mapnode.cpp
        collision.cpp
@@ -214,20 +292,24 @@ set(common_SRCS
        mapblock.cpp
        mapsector.cpp
        map.cpp
+       database.cpp
+       database-dummy.cpp
+       database-leveldb.cpp
+       database-sqlite3.cpp
        player.cpp
        test.cpp
        sha1.cpp
        base64.cpp
        ban.cpp
        biome.cpp
-       clientserver.cpp
        staticobject.cpp
-       util/serialize.cpp
-       util/directiontables.cpp
-       util/numeric.cpp
-       util/pointedthing.cpp
-       util/string.cpp
-       util/timetaker.cpp
+       serverlist.cpp
+       pathfinder.cpp
+       convert_json.cpp
+       gettext.cpp
+       ${JTHREAD_SRCS}
+       ${common_SCRIPT_SRCS}
+       ${UTIL_SRCS}
 )
 
 # This gives us the icon
@@ -260,57 +342,83 @@ set(minetest_SRCS
        content_cao.cpp
        mesh.cpp
        mapblock_mesh.cpp
-       farmesh.cpp
        keycode.cpp
        camera.cpp
        clouds.cpp
        particles.cpp
        clientobject.cpp
        chat.cpp
-       guiMainMenu.cpp
+       hud.cpp
        guiKeyChangeMenu.cpp
        guiMessageMenu.cpp
        guiTextInputMenu.cpp
        guiFormSpecMenu.cpp
        guiPauseMenu.cpp
        guiPasswordChange.cpp
+       guiVolumeChange.cpp
        guiDeathScreen.cpp
        guiChatConsole.cpp
-       guiCreateWorld.cpp
-       guiConfigureWorld.cpp
-       guiConfirmMenu.cpp
        client.cpp
        filecache.cpp
        tile.cpp
        shader.cpp
-       serverlist.cpp
        game.cpp
        main.cpp
+       guiEngine.cpp
+       guiFileSelectMenu.cpp
+       convert_json.cpp
+       ${minetest_SCRIPT_SRCS}
 )
 
+if(USE_FREETYPE)
+       set(minetest_SRCS
+               ${minetest_SRCS}
+               intlGUIEditBox.cpp
+       )
+endif(USE_FREETYPE)
+
+list(SORT minetest_SRCS)
+
 # Server sources
 set(minetestserver_SRCS
        ${common_SRCS}
        main.cpp
 )
+list(SORT minetestserver_SRCS)
 
 include_directories(
        ${PROJECT_BINARY_DIR}
+       ${PROJECT_SOURCE_DIR}
        ${IRRLICHT_INCLUDE_DIR}
        ${ZLIB_INCLUDE_DIR}
        ${CMAKE_BUILD_TYPE}
        ${PNG_INCLUDE_DIR}
        ${GETTEXT_INCLUDE_DIR}
        ${SOUND_INCLUDE_DIRS}
-       ${JTHREAD_INCLUDE_DIR}
        ${SQLITE3_INCLUDE_DIR}
        ${LUA_INCLUDE_DIR}
+       ${JSON_INCLUDE_DIR}
+       ${PROJECT_SOURCE_DIR}/script
 )
 
+if(USE_FREETYPE)
+       include_directories(
+               ${FREETYPE_INCLUDE_DIRS}
+               ${CGUITTFONT_INCLUDE_DIR}
+       )
+endif(USE_FREETYPE)
+
+if(USE_CURL)
+       include_directories(
+               ${CURL_INCLUDE_DIR}
+       )
+endif(USE_CURL)
+
 set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
 
 if(BUILD_CLIENT)
        add_executable(${PROJECT_NAME} ${minetest_SRCS})
+       add_dependencies(${PROJECT_NAME} GenerateVersion)
        target_link_libraries(
                ${PROJECT_NAME}
                ${ZLIB_LIBRARIES}
@@ -322,37 +430,55 @@ if(BUILD_CLIENT)
                ${X11_LIBRARIES}
                ${GETTEXT_LIBRARY}
                ${SOUND_LIBRARIES}
-               ${JTHREAD_LIBRARY}
                ${SQLITE3_LIBRARY}
                ${LUA_LIBRARY}
+               ${JSON_LIBRARY}
+               ${OPENGLES2_LIBRARIES}
                ${PLATFORM_LIBS}
                ${CLIENT_PLATFORM_LIBS}
        )
-
        if(USE_CURL)
                target_link_libraries(
                        ${PROJECT_NAME}
                        ${CURL_LIBRARY}
                )
-               include_directories(
-                       ${CURL_INCLUDE_DIR}
-               )
        endif(USE_CURL)
+       if(USE_FREETYPE)
+               target_link_libraries(
+                       ${PROJECT_NAME}
+                       ${FREETYPE_LIBRARY}
+                       ${CGUITTFONT_LIBRARY}
+               )
+       endif(USE_FREETYPE)
+       if (USE_LEVELDB)
+               target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
+       endif(USE_LEVELDB)
 endif(BUILD_CLIENT)
 
 if(BUILD_SERVER)
        add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+       add_dependencies(${PROJECT_NAME}server GenerateVersion)
        target_link_libraries(
                ${PROJECT_NAME}server
                ${ZLIB_LIBRARIES}
-               ${JTHREAD_LIBRARY}
                ${SQLITE3_LIBRARY}
+               ${JSON_LIBRARY}
                ${GETTEXT_LIBRARY}
                ${LUA_LIBRARY}
                ${PLATFORM_LIBS}
        )
+       if (USE_LEVELDB)
+               target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
+       endif(USE_LEVELDB)
+       if(USE_CURL)
+               target_link_libraries(
+                       ${PROJECT_NAME}server
+                       ${CURL_LIBRARY}
+               )
+       endif(USE_CURL)
 endif(BUILD_SERVER)
 
+
 #
 # Set some optimizations and tweaks
 #
@@ -509,19 +635,18 @@ endif(USE_GETTEXT)
 
 # Subdirectories
 
-if (JTHREAD_FOUND)
-else (JTHREAD_FOUND)
-       add_subdirectory(jthread)
-endif (JTHREAD_FOUND)
-
 if (SQLITE3_FOUND)
 else (SQLITE3_FOUND)
        add_subdirectory(sqlite)
 endif (SQLITE3_FOUND)
 
-if (LUA_FOUND)
-else (LUA_FOUND)
-       add_subdirectory(lua)
-endif (LUA_FOUND)
+if (BUILD_CLIENT AND USE_FREETYPE)
+       add_subdirectory(cguittfont)
+endif (BUILD_CLIENT AND USE_FREETYPE)
+
+if (JSON_FOUND)
+else (JSON_FOUND)
+       add_subdirectory(json)
+endif (JSON_FOUND)
 
 #end