project(minetest)
cmake_minimum_required( VERSION 2.6 )
-if(RUN_IN_PLACE)
- add_definitions ( -DRUN_IN_PLACE )
-endif(RUN_IN_PLACE)
-
# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+option(ENABLE_CURL "Enable cURL support for fetching media" 1)
+
+if (NOT ENABLE_CURL)
+ mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
+endif(NOT ENABLE_CURL)
+
+if( ENABLE_CURL )
+ find_package(CURL)
+endif( ENABLE_CURL )
+set(USE_CURL 0)
+if (CURL_FOUND AND ENABLE_CURL)
+ message(STATUS "cURL support enabled")
+ set(USE_CURL 1)
+endif(CURL_FOUND AND ENABLE_CURL)
+
# user-visible option to enable/disable gettext usage
OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
+ mark_as_advanced(XXF86VM_LIBRARY)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
-# TODO: Create proper find script for Lua
+# Do not use system-wide installation of Lua, because it'll likely be a
+# different version and/or has different build options.
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
set(LUA_LIBRARY "lua")
)
set(common_SRCS
+ rollback_interface.cpp
+ rollback.cpp
genericobject.cpp
voxelalgorithms.cpp
sound.cpp
log.cpp
content_sao.cpp
mapgen.cpp
+ mapgen_v6.cpp
+ treegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
connection.cpp
environment.cpp
server.cpp
- servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
player.cpp
- utility.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
+ biome.cpp
+ clientserver.cpp
+ staticobject.cpp
util/serialize.cpp
util/directiontables.cpp
util/numeric.cpp
keycode.cpp
camera.cpp
clouds.cpp
+ particles.cpp
clientobject.cpp
chat.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
- guiInventoryMenu.cpp
+ guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
guiCreateWorld.cpp
+ guiConfigureWorld.cpp
guiConfirmMenu.cpp
client.cpp
filecache.cpp
tile.cpp
+ shader.cpp
+ serverlist.cpp
game.cpp
main.cpp
)
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
+
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${CURL_LIBRARY}
+ )
+ include_directories(
+ ${CURL_INCLUDE_DIR}
+ )
+ endif(USE_CURL)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
if(VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
endif()
+ if(CURL_DLL)
+ install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+ endif()
endif()
endif()