# Dependencies
find_package(OpenGL REQUIRED)
-find_package(GLEW REQUIRED)
-find_package(glfw3 3.3 REQUIRED)
-find_package(Freetype REQUIRED)
+
+if(NOT GLEW_LIBRARIES OR NOT GLEW_INCLUDE_DIRS)
+ find_package(GLEW REQUIRED)
+endif()
+
+if(NOT GLFW_LIBRARIES OR NOT GLFW_INCLUDE_DIRS)
+ find_package(glfw3 3.3 REQUIRED)
+ set(GLFW_LIBRARIES glfw)
+ set(GLFW_INCLUDE_DIRS)
+endif()
+
+if(NOT FREETYPE_LIBRARIES OR NOT FREETYPE_INCLUDE_DIRS)
+ find_package(Freetype REQUIRED)
+endif()
+
+if(NOT ZLIB_LIBRARIES OR NOT ZLIB_INCLUDE_DIRS)
+ find_package(ZLIB REQUIRED)
+ set(ZLIB_LIBRARIES ZLIB::ZLIB)
+ set(ZLIB_INCLUDE_DIRS)
+endif()
# Options
add_compile_definitions("USE_DRAGONNET")
add_compile_definitions("RESSOURCE_PATH=\"${RESSOURCE_PATH}\"")
-add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member -fmax-errors=4)
+add_compile_options(-Wall -Wextra -Werror -Wno-address-of-packed-member -Wno-implicit-fallthrough -Wno-unused-parameter -Wno-maybe-uninitialized -fmax-errors=4)
link_libraries(
pthread
m
- z
+ ${ZLIB_LIBRARIES}
)
include_directories(SYSTEM ${DEPS_DIR})
include_directories(BEFORE ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(BEFORE ${CMAKE_CURRENT_BINARY_DIR})
+include_directories(${ZLIB_INCLUDE_DIRS})
# System specific options
"${DEPS_DIR}/dragonstd/refcount.c"
"${DEPS_DIR}/dragonstd/tree.c"
"${DEPS_DIR}/dragonstd/bits/compare.c"
+ "${DEPS_DIR}/getline/getline.c"
"${DEPS_DIR}/linenoise/linenoise.c"
+ "${DEPS_DIR}/linenoise/stringbuf.c"
+ "${DEPS_DIR}/linenoise/utf8.c"
"${DEPS_DIR}/perlin/perlin.c"
color.c
config.c
day.c
environment.c
+ facedir.c
interrupt.c
item.c
node.c
client/cube.c
client/debug_menu.c
client/facecache.c
- client/facedir.c
client/font.c
client/frustum.c
client/game.c
target_link_libraries(dragonblocks
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
- glfw
+ ${GLFW_LIBRARIES}
${FREETYPE_LIBRARIES}
)
target_include_directories(dragonblocks PUBLIC
+ ${GLEW_INCLUDE_DIRS}
+ ${GLFW_INCLUDE_DIRS}
${FREETYPE_INCLUDE_DIRS}
)
server/server.c
server/server_config.c
server/server_item.c
+ server/server_node.c
server/server_player.c
server/server_terrain.c
server/terrain_gen.c
- server/trees.c
+ server/tree.c
+ server/tree_physics.c
server/voxel_depth_search.c
server/voxel_procedural.c
)
# Version
add_custom_target(version
- COMMAND ${CMAKE_COMMAND} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
+ COMMAND ${CMAKE_COMMAND} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)