# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
-mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
-find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
find_package(Json REQUIRED)
find_package(OpenGLES2)
message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+set(USE_LUAJIT 0)
if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
message (STATUS "LuaJIT found.")
+ set(USE_LUAJIT 1)
else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
message (STATUS "LuaJIT not found, using bundled Lua.")
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
mark_as_advanced(LUA_LIBRARY)
mark_as_advanced(LUA_INCLUDE_DIR)
+set(USE_LEVELDB 0)
+
+OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
+
+if(ENABLE_LEVELDB)
+ find_library(LEVELDB_LIBRARY leveldb)
+ find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
+ message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
+ message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
+ if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 1)
+ message(STATUS "LevelDB backend enabled")
+ include_directories(${LEVELDB_INCLUDE_DIR})
+ else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 0)
+ message(STATUS "LevelDB not found!")
+ endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+endif(ENABLE_LEVELDB)
+
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+# Add a target that always rebuilds cmake_config_githash.h
+add_custom_target(GenerateVersion
+ COMMAND ${CMAKE_COMMAND}
+ -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
+ -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
+ -D "VERSION_STRING=${VERSION_STRING}"
+ -D "VERSION_EXTRA=${VERSION_EXTRA}"
+ -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
+
+add_subdirectory(jthread)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
+ version.cpp
rollback_interface.cpp
rollback.cpp
genericobject.cpp
itemdef.cpp
nodedef.cpp
object_properties.cpp
- scriptapi_types.cpp
- scriptapi_common.cpp
- scriptapi_content.cpp
- scriptapi_craft.cpp
- scriptapi_node.cpp
- scriptapi_item.cpp
- scriptapi_env.cpp
- scriptapi_nodetimer.cpp
- scriptapi_noise.cpp
- scriptapi_entity.cpp
- scriptapi_object.cpp
- scriptapi_nodemeta.cpp
- scriptapi_inventory.cpp
- scriptapi_particles.cpp
- scriptapi.cpp
- script.cpp
log.cpp
content_sao.cpp
emerge.cpp
mapgen_v7.cpp
mapgen_indev.cpp
mapgen_singlenode.cpp
+ mapgen_math.cpp
treegen.cpp
dungeongen.cpp
+ cavegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
mapblock.cpp
mapsector.cpp
map.cpp
+ database.cpp
+ database-dummy.cpp
+ database-leveldb.cpp
+ database-sqlite3.cpp
player.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
biome.cpp
- clientserver.cpp
staticobject.cpp
serverlist.cpp
pathfinder.cpp
- util/serialize.cpp
- util/directiontables.cpp
- util/numeric.cpp
- util/pointedthing.cpp
- util/string.cpp
- util/timetaker.cpp
+ convert_json.cpp
+ ${JTHREAD_SRCS}
+ ${common_SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
# This gives us the icon
content_cao.cpp
mesh.cpp
mapblock_mesh.cpp
- farmesh.cpp
keycode.cpp
camera.cpp
clouds.cpp
particles.cpp
clientobject.cpp
chat.cpp
- guiMainMenu.cpp
+ hud.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiVolumeChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
- guiCreateWorld.cpp
- guiConfigureWorld.cpp
- guiConfirmMenu.cpp
client.cpp
filecache.cpp
tile.cpp
shader.cpp
game.cpp
main.cpp
+ guiEngine.cpp
+ guiFileSelectMenu.cpp
+ convert_json.cpp
+ ${minetest_SCRIPT_SRCS}
)
if(USE_FREETYPE)
)
endif(USE_FREETYPE)
+list(SORT minetest_SRCS)
+
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
+list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
- ${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
if(USE_FREETYPE)
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
+ add_dependencies(${PROJECT_NAME} GenerateVersion)
target_link_libraries(
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
${SOUND_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
${JSON_LIBRARY}
${CGUITTFONT_LIBRARY}
)
endif(USE_FREETYPE)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+ add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${JSON_LIBRARY}
${GETTEXT_LIBRARY}
${LUA_LIBRARY}
${PLATFORM_LIBS}
)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server
# Subdirectories
-if (JTHREAD_FOUND)
-else (JTHREAD_FOUND)
- add_subdirectory(jthread)
-endif (JTHREAD_FOUND)
-
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
add_subdirectory(sqlite)