mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
option(ENABLE_CURL "Enable cURL support for fetching media" 1)
)
endif()
+option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
+set(USE_FREETYPE 0)
+if(ENABLE_FREETYPE)
+ set(USE_FREETYPE 1)
+endif(ENABLE_FREETYPE)
+
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
+ if(USE_FREETYPE)
+ set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
+ CACHE PATH "freetype include dir")
+ set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
+ CACHE FILEPATH "Path to freetype247.lib")
+ endif(USE_FREETYPE)
set(MINGWM10_DLL ""
CACHE FILEPATH "Path to mingwm10.dll (for installation)")
if(ENABLE_SOUND)
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
+find_package(Json REQUIRED)
+find_package(OpenGLES2)
+
+if(USE_FREETYPE)
+ find_package(Freetype REQUIRED)
+ set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
+ set(CGUITTFONT_LIBRARY cguittfont)
+endif(USE_FREETYPE)
+
+
+find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found.")
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
-# Do not use system-wide installation of Lua, because it'll likely be a
-# different version and/or has different build options.
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
itemdef.cpp
nodedef.cpp
object_properties.cpp
+ scriptapi_types.cpp
+ scriptapi_common.cpp
+ scriptapi_content.cpp
+ scriptapi_craft.cpp
+ scriptapi_node.cpp
+ scriptapi_item.cpp
+ scriptapi_env.cpp
+ scriptapi_nodetimer.cpp
+ scriptapi_noise.cpp
+ scriptapi_entity.cpp
+ scriptapi_object.cpp
+ scriptapi_nodemeta.cpp
+ scriptapi_inventory.cpp
+ scriptapi_particles.cpp
scriptapi.cpp
script.cpp
log.cpp
content_sao.cpp
+ emerge.cpp
mapgen.cpp
+ mapgen_v6.cpp
+ mapgen_v7.cpp
+ mapgen_indev.cpp
+ mapgen_singlenode.cpp
treegen.cpp
+ dungeongen.cpp
+ cavegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
sha1.cpp
base64.cpp
ban.cpp
+ biome.cpp
clientserver.cpp
staticobject.cpp
+ serverlist.cpp
+ pathfinder.cpp
util/serialize.cpp
util/directiontables.cpp
util/numeric.cpp
particles.cpp
clientobject.cpp
chat.cpp
+ hud.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
+ guiVolumeChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
guiCreateWorld.cpp
+ guiConfigureWorld.cpp
guiConfirmMenu.cpp
client.cpp
filecache.cpp
tile.cpp
shader.cpp
- serverlist.cpp
game.cpp
main.cpp
)
+if(USE_FREETYPE)
+ set(minetest_SRCS
+ ${minetest_SRCS}
+ intlGUIEditBox.cpp
+ )
+endif(USE_FREETYPE)
+
# Server sources
set(minetestserver_SRCS
${common_SRCS}
${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
+ ${JSON_INCLUDE_DIR}
)
+if(USE_FREETYPE)
+ include_directories(
+ ${FREETYPE_INCLUDE_DIRS}
+ ${CGUITTFONT_INCLUDE_DIR}
+ )
+endif(USE_FREETYPE)
+
+if(USE_CURL)
+ include_directories(
+ ${CURL_INCLUDE_DIR}
+ )
+endif(USE_CURL)
+
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
+ ${JSON_LIBRARY}
+ ${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
-
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
${CURL_LIBRARY}
)
- include_directories(
- ${CURL_INCLUDE_DIR}
- )
endif(USE_CURL)
+ if(USE_FREETYPE)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${FREETYPE_LIBRARY}
+ ${CGUITTFONT_LIBRARY}
+ )
+ endif(USE_FREETYPE)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
${ZLIB_LIBRARIES}
${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
+ ${JSON_LIBRARY}
+ ${GETTEXT_LIBRARY}
${LUA_LIBRARY}
${PLATFORM_LIBS}
)
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}server
+ ${CURL_LIBRARY}
+ )
+ endif(USE_CURL)
endif(BUILD_SERVER)
+
#
# Set some optimizations and tweaks
#
add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
-if (LUA_FOUND)
-else (LUA_FOUND)
- add_subdirectory(lua)
-endif (LUA_FOUND)
+if (BUILD_CLIENT AND USE_FREETYPE)
+ add_subdirectory(cguittfont)
+endif (BUILD_CLIENT AND USE_FREETYPE)
+
+if (JSON_FOUND)
+else (JSON_FOUND)
+ add_subdirectory(json)
+endif (JSON_FOUND)
#end