option(ENABLE_GLES "Use OpenGL ES instead of OpenGL" FALSE)
mark_as_advanced(ENABLE_GLES)
-if(ENABLE_GLES)
- find_package(OpenGLES2 REQUIRED)
-elseif()
- if(NOT WIN32) # Unix probably
- set(OPENGL_GL_PREFERENCE "LEGACY" CACHE STRING
- "See CMake Policy CMP0072 for reference. GLVND is broken on some nvidia setups")
- set(OpenGL_GL_PREFERENCE ${OPENGL_GL_PREFERENCE})
+if(BUILD_CLIENT)
+ if(ENABLE_GLES)
+ find_package(OpenGLES2 REQUIRED)
+ else()
+ if(NOT WIN32) # Unix probably
+ set(OPENGL_GL_PREFERENCE "LEGACY" CACHE STRING
+ "See CMake Policy CMP0072 for reference. GLVND is broken on some nvidia setups")
+ set(OpenGL_GL_PREFERENCE ${OPENGL_GL_PREFERENCE})
- find_package(OpenGL REQUIRED)
+ find_package(OpenGL REQUIRED)
+ endif()
endif()
endif()
player.cpp
porting.cpp
profiler.cpp
- quicktune.cpp
raycast.cpp
reflowscan.cpp
remoteplayer.cpp
if(VCPKG_APPLOCAL_DEPS)
# Collect the dll's from the output path
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/
- DESTINATION ${BINDIR}
+ DESTINATION ${BINDIR}
CONFIGURATIONS Release
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/