project(minetest)
cmake_minimum_required( VERSION 2.6 )
-if(RUN_IN_PLACE)
- add_definitions ( -DRUN_IN_PLACE )
-endif(RUN_IN_PLACE)
+# Set some random things default to not being visible in the GUI
+mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
+mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
+mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+
+option(ENABLE_CURL "Enable cURL support for fetching media" 1)
+
+if (NOT ENABLE_CURL)
+ mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
+endif(NOT ENABLE_CURL)
+
+if( ENABLE_CURL )
+ find_package(CURL)
+endif( ENABLE_CURL )
+set(USE_CURL 0)
+if (CURL_FOUND AND ENABLE_CURL)
+ message(STATUS "cURL support enabled")
+ set(USE_CURL 1)
+endif(CURL_FOUND AND ENABLE_CURL)
+
+# user-visible option to enable/disable gettext usage
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
+
+# this is only set to 1 if gettext is enabled _and_ available
+set(USE_GETTEXT 0)
+
+if(ENABLE_GETTEXT)
+ find_package(GettextLib)
+else()
+ MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
+endif()
+
+if(GETTEXT_FOUND AND ENABLE_GETTEXT)
+ message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
+ message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
+ if(WIN32)
+ message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
+ message(STATUS "gettext dll: ${GETTEXT_DLL}")
+ message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
+ endif()
+ set(USE_GETTEXT 1)
+ message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
+elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
+ MESSAGE(STATUS "GetText found but disabled;")
+else(GETTEXT_FOUND AND ENABLE_GETTEXT)
+ message(STATUS "GetText disabled")
+endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
+
+# user visible option to enable/disable sound
+OPTION(ENABLE_SOUND "Enable sound" ON)
+
+# this is only set to 1 if sound is enabled _and_ available
+set(USE_SOUND 0)
+set(SOUND_PROBLEM 0)
+
+if(ENABLE_SOUND AND BUILD_CLIENT)
+ # Sound libraries
+ find_package(OpenAL)
+ find_package(Vorbis)
+ if(NOT OPENAL_FOUND)
+ message(STATUS "Sound enabled, but OpenAL not found!")
+ set(SOUND_PROBLEM 1)
+ MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
+ endif()
+ if(NOT VORBIS_FOUND)
+ message(STATUS "Sound enabled, but Vorbis libraries not found!")
+ set(SOUND_PROBLEM 1)
+ MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
+ endif()
+ if(OPENAL_FOUND AND VORBIS_FOUND)
+ set(USE_SOUND 1)
+ message(STATUS "Sound enabled")
+ endif()
+endif(ENABLE_SOUND AND BUILD_CLIENT)
+
+if(SOUND_PROBLEM)
+ message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
+ "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
+endif()
+if(USE_SOUND)
+ set(sound_SRCS sound_openal.cpp)
+ set(SOUND_INCLUDE_DIRS
+ ${OPENAL_INCLUDE_DIR}
+ ${VORBIS_INCLUDE_DIR}
+ ${OGG_INCLUDE_DIR}
+ )
+ set(SOUND_LIBRARIES
+ ${OPENAL_LIBRARY}
+ ${VORBIS_LIBRARIES}
+ )
+endif()
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+ set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
+ CACHE PATH "irrlicht dir")
+ set(MINGWM10_DLL ""
+ CACHE FILEPATH "Path to mingwm10.dll (for installation)")
+ if(ENABLE_SOUND)
+ set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
+ set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
+ set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
+ set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
+ endif()
else()
# Unix probably
if(BUILD_CLIENT)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
+ if(APPLE)
+ FIND_LIBRARY(CARBON_LIB Carbon)
+ FIND_LIBRARY(COCOA_LIB Cocoa)
+ FIND_LIBRARY(IOKIT_LIB IOKit)
+ mark_as_advanced(
+ CARBON_LIB
+ COCOA_LIB
+ IOKIT_LIB
+ )
+ SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
+ endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread)
+ set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
- set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
+ mark_as_advanced(XXF86VM_LIBRARY)
+ set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
+find_package(Jthread REQUIRED)
+find_package(Sqlite3 REQUIRED)
+
+# Do not use system-wide installation of Lua, because it'll likely be a
+# different version and/or has different build options.
+set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+set(LUA_LIBRARY "lua")
+
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
set(common_SRCS
+ rollback_interface.cpp
+ rollback.cpp
+ genericobject.cpp
+ voxelalgorithms.cpp
+ sound.cpp
+ quicktune.cpp
+ subgame.cpp
+ inventorymanager.cpp
+ mods.cpp
+ content_abm.cpp
+ craftdef.cpp
+ nameidmapping.cpp
+ itemdef.cpp
+ nodedef.cpp
+ object_properties.cpp
+ scriptapi.cpp
+ script.cpp
+ log.cpp
+ content_sao.cpp
+ mapgen.cpp
+ content_nodemeta.cpp
+ content_mapnode.cpp
+ collision.cpp
+ nodemetadata.cpp
+ nodetimer.cpp
+ serverobject.cpp
noise.cpp
- mineral.cpp
porting.cpp
- materials.cpp
+ tool.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
- mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
mapsector.cpp
map.cpp
player.cpp
- utility.cpp
test.cpp
+ sha1.cpp
+ base64.cpp
+ ban.cpp
+ clientserver.cpp
+ staticobject.cpp
+ util/serialize.cpp
+ util/directiontables.cpp
+ util/numeric.cpp
+ util/pointedthing.cpp
+ util/string.cpp
+ util/timetaker.cpp
)
+# This gives us the icon
+if(WIN32)
+ set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
+ if(MINGW)
+ if(NOT CMAKE_RC_COMPILER)
+ set(CMAKE_RC_COMPILER "windres.exe")
+ endif()
+ ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
+ -i${WINRESOURCE_FILE}
+ -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
+ SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+ else(MINGW) # Probably MSVC
+ set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
+ endif(MINGW)
+endif()
+
+# Client sources
set(minetest_SRCS
${common_SRCS}
+ ${sound_SRCS}
+ localplayer.cpp
+ sky.cpp
+ clientmap.cpp
+ content_cso.cpp
+ content_mapblock.cpp
+ content_cao.cpp
+ mesh.cpp
+ mapblock_mesh.cpp
+ farmesh.cpp
+ keycode.cpp
+ camera.cpp
+ clouds.cpp
+ clientobject.cpp
+ chat.cpp
guiMainMenu.cpp
+ guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
- guiInventoryMenu.cpp
+ guiFormSpecMenu.cpp
guiPauseMenu.cpp
- irrlichtwrapper.cpp
+ guiPasswordChange.cpp
+ guiDeathScreen.cpp
+ guiChatConsole.cpp
+ guiCreateWorld.cpp
+ guiConfirmMenu.cpp
client.cpp
+ filecache.cpp
tile.cpp
+ shader.cpp
+ game.cpp
main.cpp
)
+# Server sources
set(minetestserver_SRCS
${common_SRCS}
- servermain.cpp
+ main.cpp
)
include_directories(
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
- "${PROJECT_SOURCE_DIR}/jthread"
${PNG_INCLUDE_DIR}
+ ${GETTEXT_INCLUDE_DIR}
+ ${SOUND_INCLUDE_DIRS}
+ ${JTHREAD_INCLUDE_DIR}
+ ${SQLITE3_INCLUDE_DIR}
+ ${LUA_INCLUDE_DIR}
)
-set(EXECUTABLE_OUTPUT_PATH ../bin)
-
-set(JTHREAD_LIBRARIES "jthread")
-set(JTHREAD_SRCS "")
+set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
- add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
+ add_executable(${PROJECT_NAME} ${minetest_SRCS})
target_link_libraries(
- minetest
+ ${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
- ${JTHREAD_LIBRARIES}
+ ${GETTEXT_LIBRARY}
+ ${SOUND_LIBRARIES}
+ ${JTHREAD_LIBRARY}
+ ${SQLITE3_LIBRARY}
+ ${LUA_LIBRARY}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
+
+ if(USE_CURL)
+ target_link_libraries(
+ ${PROJECT_NAME}
+ ${CURL_LIBRARY}
+ )
+ include_directories(
+ ${CURL_INCLUDE_DIR}
+ )
+ endif(USE_CURL)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
- add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
+ add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
target_link_libraries(
- minetestserver
+ ${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${JTHREAD_LIBRARIES}
+ ${JTHREAD_LIBRARY}
+ ${SQLITE3_LIBRARY}
+ ${LUA_LIBRARY}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
# Set some optimizations and tweaks
#
+include(CheckCXXCompilerFlag)
+
if(MSVC)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
- set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
+ # Flags for C files (sqlite)
+ # /MT = Link statically with standard library stuff
+ set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
if(BUILD_SERVER)
- set_target_properties(minetestserver PROPERTIES
- COMPILE_DEFINITIONS "/D SERVER")
+ set_target_properties(${PROJECT_NAME}server PROPERTIES
+ COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
else()
# Probably GCC
if(WARN_ALL)
- set(WARNING_FLAGS "-Wall")
+ set(RELEASE_WARNING_FLAGS "-Wall")
else()
- set(WARNING_FLAGS "")
+ set(RELEASE_WARNING_FLAGS "")
+ endif()
+
+ if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+ endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+ endif()
+
+ if(MINGW)
+ set(OTHER_FLAGS "-mthreads -fexceptions")
+ endif()
+
+ if(APPLE)
+ set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
+ set(ARCH i386)
endif()
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
- set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(BUILD_SERVER)
- set_target_properties(minetestserver PROPERTIES
- COMPILE_DEFINITIONS "-DSERVER")
+ set_target_properties(${PROJECT_NAME}server PROPERTIES
+ COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
endif()
#
# Installation
#
+if(WIN32)
+ if(MINGWM10_DLL)
+ install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(USE_SOUND)
+ if(OPENAL_DLL)
+ install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(OGG_DLL)
+ install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(VORBIS_DLL)
+ install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(VORBISFILE_DLL)
+ install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(CURL_DLL)
+ install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif()
+endif()
if(BUILD_CLIENT)
- install(TARGETS minetest DESTINATION ${BINDIR})
-
- file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
+ install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
- install(FILES ${images} DESTINATION ${DATADIR})
+ if(USE_GETTEXT)
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+ install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
+ endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ endif()
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
- if(DEFINED ZLIB_DLL)
- install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
- endif()
+ if(USE_GETTEXT)
+ if(DEFINED GETTEXT_DLL)
+ install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED GETTEXT_ICONV_DLL)
+ install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif(USE_GETTEXT)
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
- install(TARGETS minetestserver DESTINATION ${BINDIR})
+ install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif(BUILD_SERVER)
+if (USE_GETTEXT)
+ set(MO_FILES)
+
+ foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+ set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+
+ add_custom_command(OUTPUT ${MO_BUILD_PATH}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
+ COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
+
+ add_custom_command(
+ OUTPUT ${MO_FILE_PATH}
+ COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
+ DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
+ WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+ COMMENT "mo-update [${LOCALE}]: Creating mo file."
+ )
+
+ set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
+ endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
+
+ add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
+endif(USE_GETTEXT)
+
# Subdirectories
-add_subdirectory(jthread)
+if (JTHREAD_FOUND)
+else (JTHREAD_FOUND)
+ add_subdirectory(jthread)
+endif (JTHREAD_FOUND)
+
+if (SQLITE3_FOUND)
+else (SQLITE3_FOUND)
+ add_subdirectory(sqlite)
+endif (SQLITE3_FOUND)
+
+if (LUA_FOUND)
+else (LUA_FOUND)
+ add_subdirectory(lua)
+endif (LUA_FOUND)
#end