]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/CMakeLists.txt
fix in readme
[dragonfireclient.git] / src / CMakeLists.txt
index e55e502f9bf3c6636e4dc796eccd0c2b3140e2c4..58596a10164f46e9237f3c1b06488e47c2371119 100644 (file)
@@ -5,45 +5,60 @@ if(RUN_IN_PLACE)
        add_definitions ( -DRUN_IN_PLACE )
 endif(RUN_IN_PLACE)
 
-if(UNIX)
-       # Unix
+if(NOT MSVC)
+       set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
+endif()
+
+# Use cmake_config.h
+add_definitions ( -DUSE_CMAKE_CONFIG_H )
+
+if(WIN32)
+       # Windows
+       if(MSVC) # MSVC Specifics
+               # Surpress some useless warnings
+               add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
+       else() # Probably MinGW = GCC
+               set(PLATFORM_LIBS ws2_32.lib)
+       endif()
+       # Zlib stuff
+       set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
+                       CACHE PATH "Zlib include directory")
+       set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
+                       CACHE FILEPATH "Path to zlibwapi.lib")
+       set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
+                       CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+else()
+       # Unix probably
        if(BUILD_CLIENT)
                find_package(X11 REQUIRED)
                find_package(OpenGL REQUIRED)
                find_package(JPEG REQUIRED)
                find_package(BZip2 REQUIRED)
+               find_package(PNG REQUIRED)
        endif(BUILD_CLIENT)
        find_package(ZLIB REQUIRED)
-       set(SERVER_PLATFORM_LIBS -lpthread)
-elseif(WIN32)
-       # Windows
-       # Surpress some warnings
-       add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
-       # Zlib stuff
-       set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
-                       CACHE PATH "Zlib include directory")
-       set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
-                       CACHE PATH "Path to zlibwapi.lib")
-       set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
-                       CACHE PATH "Path to zlibwapi.dll (for installation)")
+       set(PLATFORM_LIBS -lpthread)
+       #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
+       # This way Xxf86vm is found on OpenBSD too
+       find_library(XXF86VM_LIBRARY Xxf86vm)
+       set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
 endif()
 
 configure_file(
-       "${PROJECT_SOURCE_DIR}/config.h.in"
-       "${PROJECT_BINARY_DIR}/config.h"
+       "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
+       "${PROJECT_BINARY_DIR}/cmake_config.h"
 )
 
-set(minetest_SRCS
+set(common_SRCS
+       collision.cpp
+       nodemetadata.cpp
+       serverobject.cpp
+       noise.cpp
+       mineral.cpp
        porting.cpp
-       guiMessageMenu.cpp
        materials.cpp
-       guiTextInputMenu.cpp
-       guiInventoryMenu.cpp
-       irrlichtwrapper.cpp
-       guiPauseMenu.cpp
        defaultsettings.cpp
        mapnode.cpp
-       tile.cpp
        voxel.cpp
        mapblockobject.cpp
        inventory.cpp
@@ -53,43 +68,41 @@ set(minetest_SRCS
        filesys.cpp
        connection.cpp
        environment.cpp
-       client.cpp
        server.cpp
+       servercommand.cpp
        socket.cpp
        mapblock.cpp
        mapsector.cpp
-       heightmap.cpp
        map.cpp
        player.cpp
        utility.cpp
-       main.cpp
        test.cpp
 )
 
+# Client sources
+set(minetest_SRCS
+       ${common_SRCS}
+       keycode.cpp
+       clouds.cpp
+       clientobject.cpp
+       guiFurnaceMenu.cpp
+       guiMainMenu.cpp
+       guiMessageMenu.cpp
+       guiTextInputMenu.cpp
+       guiInventoryMenu.cpp
+       guiPauseMenu.cpp
+       client.cpp
+       tile.cpp
+       game.cpp
+       main.cpp
+       sha1.cpp
+       base64.cpp
+)
+
+# Server sources
 set(minetestserver_SRCS
-       porting.cpp
-       materials.cpp
-       defaultsettings.cpp
-       mapnode.cpp
-       voxel.cpp
-       mapblockobject.cpp
-       inventory.cpp
-       debug.cpp
-       serialization.cpp
-       light.cpp
-       filesys.cpp
-       connection.cpp
-       environment.cpp
-       server.cpp
-       socket.cpp
-       mapblock.cpp
-       mapsector.cpp
-       heightmap.cpp
-       map.cpp
-       player.cpp
-       utility.cpp
+       ${common_SRCS}
        servermain.cpp
-       test.cpp
 )
 
 include_directories(
@@ -97,6 +110,7 @@ include_directories(
        ${IRRLICHT_INCLUDE_DIR}
        ${ZLIB_INCLUDE_DIR}
        ${CMAKE_BUILD_TYPE}
+       ${PNG_INCLUDE_DIR}
        "${PROJECT_SOURCE_DIR}/jthread"
 )
 
@@ -111,56 +125,80 @@ if(BUILD_CLIENT)
                ${OPENGL_LIBRARIES}
                ${JPEG_LIBRARIES}
                ${BZIP2_LIBRARIES}
+               ${PNG_LIBRARIES}
+               ${X11_LIBRARIES}
+               ${PLATFORM_LIBS}
+               ${CLIENT_PLATFORM_LIBS}
                jthread
        )
 endif(BUILD_CLIENT)
+
 if(BUILD_SERVER)
        add_executable(minetestserver ${minetestserver_SRCS})
        target_link_libraries(
                minetestserver
                ${ZLIB_LIBRARIES}
+               ${PLATFORM_LIBS}
                jthread
-               ${SERVER_PLATFORM_LIBS}
        )
 endif(BUILD_SERVER)
 
+#
 # Set some optimizations and tweaks
-if( UNIX )
-       # Unix
-       
-       set(UNIX_FLAGS "-Wall")
+#
 
-       if(BUILD_CLIENT)
-               set_target_properties(minetest PROPERTIES COMPILE_FLAGS
-                               "${UNIX_FLAGS}")
-       endif(BUILD_CLIENT)
+if(MSVC)
+       # Visual Studio
 
+       # EHa enables SEH exceptions (used for catching segfaults)
+       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+       #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
+       set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
+
+       # Debug build doesn't catch exceptions by itself
+       # Add some optimizations because otherwise it's VERY slow
+       set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+       
        if(BUILD_SERVER)
-               set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS
-                               "${UNIX_FLAGS} -DSERVER")
+               set_target_properties(minetestserver PROPERTIES
+                               COMPILE_DEFINITIONS "SERVER")
        endif(BUILD_SERVER)
 
-else( UNIX )
-       # Windows
+else()
+       # Probably GCC
        
-       if(BUILD_CLIENT)
-               # EHa enables SEH exceptions (used for catching segfaults)
-               set_target_properties(minetest PROPERTIES COMPILE_FLAGS
-                               "/O2 /Ob2 /Oi /Ot /Oy /GL /EHa")
-       endif(BUILD_CLIENT)
+       if(WARN_ALL)
+               set(WARNING_FLAGS "-Wall")
+       else()
+               set(WARNING_FLAGS "")
+       endif()
+
+       set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
 
+       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+       set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")
+
+       if(USE_GPROF)
+               set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
+       endif()
+       
        if(BUILD_SERVER)
-               # EHa enables SEH exceptions (used for catching segfaults)
-               set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS
-                               "/O2 /Ob2 /Oi /Ot /Oy /GL /EHa /D SERVER")
+               set_target_properties(minetestserver PROPERTIES
+                               COMPILE_DEFINITIONS "SERVER")
        endif(BUILD_SERVER)
 
-endif( UNIX )
+endif()
+
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
 
 #
 # Installation
 #
 
+# Example configuration file
+install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+
 if(BUILD_CLIENT)
        install(TARGETS minetest DESTINATION ${BINDIR})