project(minetest)
cmake_minimum_required( VERSION 2.6 )
-set ( CMAKE_BUILD_TYPE Debug )
-add_definitions ( -Wall -DRUN_IN_PLACE -O2)
-find_package(ZLIB REQUIRED)
-find_package(X11 REQUIRED)
-find_package(OpenGL REQUIRED)
-find_package(JPEG REQUIRED)
-find_package(BZip2 REQUIRED)
-
-if( UNIX )
- #set( platform_SRCS some_necessary_linux_file.cpp )
-else( UNIX )
- #windows
- #set( platform_SRCS dllmain.cpp stdafx.cpp )
-endif( UNIX )
-set(minetest_SRCS
+if(RUN_IN_PLACE)
+ add_definitions ( -DRUN_IN_PLACE )
+endif(RUN_IN_PLACE)
+
+if(NOT MSVC)
+ set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
+endif()
+
+# Use cmake_config.h
+add_definitions ( -DUSE_CMAKE_CONFIG_H )
+
+if(WIN32)
+ # Windows
+ if(MSVC) # MSVC Specifics
+ # Surpress some useless warnings
+ add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
+ else() # Probably MinGW = GCC
+ set(PLATFORM_LIBS ws2_32.lib)
+ endif()
+ # Zlib stuff
+ set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
+ CACHE PATH "Zlib include directory")
+ set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
+ CACHE FILEPATH "Path to zlibwapi.lib")
+ set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
+ CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
+else()
+ # Unix probably
+ if(BUILD_CLIENT)
+ find_package(X11 REQUIRED)
+ find_package(OpenGL REQUIRED)
+ find_package(JPEG REQUIRED)
+ find_package(BZip2 REQUIRED)
+ find_package(PNG REQUIRED)
+ endif(BUILD_CLIENT)
+ find_package(ZLIB REQUIRED)
+ set(PLATFORM_LIBS -lpthread)
+ #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
+ # This way Xxf86vm is found on OpenBSD too
+ find_library(XXF86VM_LIBRARY Xxf86vm)
+ set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
+endif()
+
+configure_file(
+ "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
+ "${PROJECT_BINARY_DIR}/cmake_config.h"
+)
+
+set(common_SRCS
+ collision.cpp
+ nodemetadata.cpp
+ serverobject.cpp
+ noise.cpp
+ mineral.cpp
porting.cpp
- guiMessageMenu.cpp
materials.cpp
- guiTextInputMenu.cpp
- guiInventoryMenu.cpp
- irrlichtwrapper.cpp
- guiPauseMenu.cpp
defaultsettings.cpp
mapnode.cpp
- tile.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
filesys.cpp
connection.cpp
environment.cpp
- client.cpp
server.cpp
+ servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
- heightmap.cpp
map.cpp
player.cpp
utility.cpp
- main.cpp
test.cpp
)
+# Client sources
+set(minetest_SRCS
+ ${common_SRCS}
+ keycode.cpp
+ clouds.cpp
+ clientobject.cpp
+ guiFurnaceMenu.cpp
+ guiMainMenu.cpp
+ guiMessageMenu.cpp
+ guiTextInputMenu.cpp
+ guiInventoryMenu.cpp
+ guiPauseMenu.cpp
+ client.cpp
+ tile.cpp
+ game.cpp
+ main.cpp
+ sha1.cpp
+ base64.cpp
+)
+
+# Server sources
+set(minetestserver_SRCS
+ ${common_SRCS}
+ servermain.cpp
+)
+
include_directories(
- ${ZLIB_INCLUDE_DIR}
+ ${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
+ ${ZLIB_INCLUDE_DIR}
+ ${CMAKE_BUILD_TYPE}
+ ${PNG_INCLUDE_DIR}
"${PROJECT_SOURCE_DIR}/jthread"
)
set(EXECUTABLE_OUTPUT_PATH ../bin)
-add_executable(minetest ${minetest_SRCS})
+if(BUILD_CLIENT)
+ add_executable(minetest ${minetest_SRCS})
+ target_link_libraries(
+ minetest
+ ${ZLIB_LIBRARIES}
+ ${IRRLICHT_LIBRARY}
+ ${OPENGL_LIBRARIES}
+ ${JPEG_LIBRARIES}
+ ${BZIP2_LIBRARIES}
+ ${PNG_LIBRARIES}
+ ${X11_LIBRARIES}
+ ${PLATFORM_LIBS}
+ ${CLIENT_PLATFORM_LIBS}
+ jthread
+ )
+endif(BUILD_CLIENT)
-target_link_libraries(
- minetest
- ${ZLIB_LIBRARIES}
- ${IRRLICHT_LIBRARY}
- ${OPENGL_LIBRARIES}
- ${JPEG_LIBRARIES}
- ${BZIP2_LIBRARIES}
- jthread
-)
+if(BUILD_SERVER)
+ add_executable(minetestserver ${minetestserver_SRCS})
+ target_link_libraries(
+ minetestserver
+ ${ZLIB_LIBRARIES}
+ ${PLATFORM_LIBS}
+ jthread
+ )
+endif(BUILD_SERVER)
+
+#
+# Set some optimizations and tweaks
+#
+
+if(MSVC)
+ # Visual Studio
+
+ # EHa enables SEH exceptions (used for catching segfaults)
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
+
+ # Debug build doesn't catch exceptions by itself
+ # Add some optimizations because otherwise it's VERY slow
+ set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
+ if(BUILD_SERVER)
+ set_target_properties(minetestserver PROPERTIES
+ COMPILE_DEFINITIONS "SERVER")
+ endif(BUILD_SERVER)
+
+else()
+ # Probably GCC
+
+ if(WARN_ALL)
+ set(WARNING_FLAGS "-Wall")
+ else()
+ set(WARNING_FLAGS "")
+ endif()
+
+ set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")
+
+ if(USE_GPROF)
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
+ endif()
+
+ if(BUILD_SERVER)
+ set_target_properties(minetestserver PROPERTIES
+ COMPILE_DEFINITIONS "SERVER")
+ endif(BUILD_SERVER)
+
+endif()
+
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
+#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
+
+#
+# Installation
+#
+
+# Example configuration file
+install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+
+if(BUILD_CLIENT)
+ install(TARGETS minetest DESTINATION ${BINDIR})
+
+ file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
+
+ install(FILES ${images} DESTINATION ${DATADIR})
+
+ if(WIN32)
+ if(DEFINED IRRLICHT_DLL)
+ install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(DEFINED ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ endif()
+endif(BUILD_CLIENT)
+
+if(BUILD_SERVER)
+ install(TARGETS minetestserver DESTINATION ${BINDIR})
+endif(BUILD_SERVER)
+
+# Subdirectories
add_subdirectory(jthread)
-#END
+#end