)
set(common_SRCS
+ collision.cpp
nodemetadata.cpp
serverobject.cpp
noise.cpp
connection.cpp
environment.cpp
server.cpp
+ servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
player.cpp
utility.cpp
test.cpp
+ sha1.cpp
+ base64.cpp
)
# Client sources
set(minetest_SRCS
${common_SRCS}
+ keycode.cpp
+ clouds.cpp
clientobject.cpp
+ guiFurnaceMenu.cpp
guiMainMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
- irrlichtwrapper.cpp
+ guiPasswordChange.cpp
client.cpp
tile.cpp
+ game.cpp
main.cpp
)
set(WARNING_FLAGS "")
endif()
+ set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
+
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")