)
set(common_SRCS
+ inventorymanager.cpp
+ mods.cpp
serverremoteplayer.cpp
content_abm.cpp
craftdef.cpp
# Client sources
set(minetest_SRCS
${common_SRCS}
- MyBillboardSceneNode.cpp
content_mapblock.cpp
content_cao.cpp
+ mesh.cpp
mapblock_mesh.cpp
farmesh.cpp
keycode.cpp