)
set(common_SRCS
+ inventorymanager.cpp
+ mods.cpp
+ serverremoteplayer.cpp
+ content_abm.cpp
+ craftdef.cpp
nameidmapping.cpp
tooldef.cpp
nodedef.cpp
+ craftitemdef.cpp
luaentity_common.cpp
scriptapi.cpp
script.cpp
log.cpp
content_sao.cpp
mapgen.cpp
- content_inventory.cpp
content_nodemeta.cpp
- content_craft.cpp
content_mapnode.cpp
auth.cpp
collision.cpp
# Client sources
set(minetest_SRCS
${common_SRCS}
- MyBillboardSceneNode.cpp
content_mapblock.cpp
content_cao.cpp
+ mesh.cpp
mapblock_mesh.cpp
farmesh.cpp
keycode.cpp
#
# Example configuration file
-install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+# NOTE: Install is handled elsewhere
+#install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
if(BUILD_CLIENT)
install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
- file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
- install(FILES ${images} DESTINATION ${DATADIR}/textures)
+ #file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
+ #install(FILES ${images} DESTINATION ${DATADIR}/textures)
+ #file(GLOB datasubstuff "${CMAKE_CURRENT_SOURCE_DIR}/../data/*")
+ #install(DIRECTORY "${datasubstuff}" DESTINATION ${DATADIR})
+ install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../data/" DESTINATION ${DATADIR})
if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})