]> git.lizzy.rs Git - minetest.git/blobdiff - src/CMakeLists.txt
Deduplicate code and use stdlib in string functions
[minetest.git] / src / CMakeLists.txt
index 611824ec10b930ab35ac2cd586068023da64a073..2fc30b842c0c62f92e048053c4836ff5a7c37673 100644 (file)
@@ -2,6 +2,7 @@ project(minetest)
 cmake_minimum_required( VERSION 2.6 )
 
 INCLUDE(CheckCSourceRuns)
+INCLUDE(CheckIncludeFiles)
 
 # Set some random things default to not being visible in the GUI
 mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
@@ -133,8 +134,6 @@ if(WIN32)
                set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
                                CACHE FILEPATH "Path to freetype247.lib")
        endif(USE_FREETYPE)
-       set(MINGWM10_DLL ""
-                       CACHE FILEPATH "Path to mingwm10.dll (for installation)")
        if(ENABLE_SOUND)
                set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
                set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
@@ -315,6 +314,11 @@ if(ENABLE_REDIS)
        endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
 endif(ENABLE_REDIS)
 
+CHECK_INCLUDE_FILES(endian.h HAVE_ENDIAN_H)
+if(NOT HAVE_ENDIAN_H)
+  set(HAVE_ENDIAN_H 0)
+endif(NOT HAVE_ENDIAN_H)
+
 configure_file(
        "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
        "${PROJECT_BINARY_DIR}/cmake_config.h"
@@ -335,76 +339,79 @@ add_subdirectory(script)
 add_subdirectory(util)
 
 set(common_SRCS
-       version.cpp
-       rollback_interface.cpp
-       rollback.cpp
-       genericobject.cpp
-       voxelalgorithms.cpp
-       sound.cpp
-       quicktune.cpp
-       subgame.cpp
-       inventorymanager.cpp
-       mods.cpp
+       ban.cpp
+       base64.cpp
+       cavegen.cpp
+       clientiface.cpp
+       collision.cpp
+       connection.cpp
        content_abm.cpp
+       content_mapnode.cpp
+       content_nodemeta.cpp
+       content_sao.cpp
+       convert_json.cpp
        craftdef.cpp
-       nameidmapping.cpp
+       database-dummy.cpp
+       database-leveldb.cpp
+       database-redis.cpp
+       database-sqlite3.cpp
+       database.cpp
+       debug.cpp
+       defaultsettings.cpp
+       dungeongen.cpp
+       emerge.cpp
+       environment.cpp
+       filesys.cpp
+       genericobject.cpp
+       gettext.cpp
+       httpfetch.cpp
+       inventory.cpp
+       inventorymanager.cpp
        itemdef.cpp
-       nodedef.cpp
-       object_properties.cpp
+       light.cpp
        log.cpp
-       content_sao.cpp
-       emerge.cpp
+       map.cpp
+       mapblock.cpp
        mapgen.cpp
+       mapgen_singlenode.cpp
+       mapgen_v5.cpp
        mapgen_v6.cpp
        mapgen_v7.cpp
-       mapgen_indev.cpp
-       mapgen_singlenode.cpp
-       mapgen_math.cpp
-       treegen.cpp
-       dungeongen.cpp
-       cavegen.cpp
-       content_nodemeta.cpp
-       content_mapnode.cpp
-       collision.cpp
+       mapnode.cpp
+       mapsector.cpp
+       mg_biome.cpp
+       mg_decoration.cpp
+       mg_ore.cpp
+       mg_schematic.cpp
+       mods.cpp
+       nameidmapping.cpp
+       nodedef.cpp
        nodemetadata.cpp
        nodetimer.cpp
-       serverobject.cpp
        noise.cpp
+       object_properties.cpp
+       pathfinder.cpp
+       player.cpp
        porting.cpp
-       tool.cpp
-       defaultsettings.cpp
-       mapnode.cpp
-       voxel.cpp
-       inventory.cpp
-       debug.cpp
+       quicktune.cpp
+       rollback.cpp
+       rollback_interface.cpp
        serialization.cpp
-       light.cpp
-       filesys.cpp
-       connection.cpp
-       environment.cpp
        server.cpp
-       clientiface.cpp
-       socket.cpp
-       mapblock.cpp
-       mapsector.cpp
-       map.cpp
-       database.cpp
-       database-dummy.cpp
-       database-leveldb.cpp
-       database-sqlite3.cpp
-       database-redis.cpp
-       player.cpp
-       test.cpp
+       serverlist.cpp
+       serverobject.cpp
+       settings.cpp
        sha1.cpp
-       base64.cpp
-       ban.cpp
-       biome.cpp
+       socket.cpp
+       sound.cpp
        staticobject.cpp
-       serverlist.cpp
-       pathfinder.cpp
-       convert_json.cpp
-       gettext.cpp
-       httpfetch.cpp
+       subgame.cpp
+       test.cpp
+       tool.cpp
+       treegen.cpp
+       version.cpp
+       voxel.cpp
+       voxelalgorithms.cpp
        ${JTHREAD_SRCS}
        ${common_SCRIPT_SRCS}
        ${UTIL_SRCS}
@@ -433,38 +440,40 @@ endif()
 set(minetest_SRCS
        ${common_SRCS}
        ${sound_SRCS}
-       localplayer.cpp
-       sky.cpp
-       clientmap.cpp
-       content_cso.cpp
-       content_mapblock.cpp
-       content_cao.cpp
-       mesh.cpp
-       mapblock_mesh.cpp
-       keycode.cpp
        camera.cpp
-       clouds.cpp
-       particles.cpp
-       clientobject.cpp
        chat.cpp
-       hud.cpp
-       guiKeyChangeMenu.cpp
-       guiFormSpecMenu.cpp
-       guiTable.cpp
-       guiPasswordChange.cpp
-       guiVolumeChange.cpp
-       guiChatConsole.cpp
        client.cpp
+       clientmap.cpp
        clientmedia.cpp
+       clientobject.cpp
+       clouds.cpp
+       content_cao.cpp
+       content_cso.cpp
+       content_mapblock.cpp
+       convert_json.cpp
+       drawscene.cpp
        filecache.cpp
-       tile.cpp
-       shader.cpp
+       fontengine.cpp
        game.cpp
-       main.cpp
+       guiChatConsole.cpp
        guiEngine.cpp
        guiFileSelectMenu.cpp
-       convert_json.cpp
-       drawscene.cpp
+       guiFormSpecMenu.cpp
+       guiKeyChangeMenu.cpp
+       guiPasswordChange.cpp
+       guiTable.cpp
+       guiVolumeChange.cpp
+       hud.cpp
+       keycode.cpp
+       localplayer.cpp
+       main.cpp
+       mapblock_mesh.cpp
+       mesh.cpp
+       particles.cpp
+       shader.cpp
+       sky.cpp
+       tile.cpp
+       wieldmesh.cpp
        ${minetest_SCRIPT_SRCS}
 )
 list(SORT minetest_SRCS)
@@ -636,6 +645,11 @@ else()
                endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
        endif()
 
+       if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+               # clang does not understand __extern_always_inline but libc headers use it
+               set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
+       endif()
+
        if(MINGW)
                set(OTHER_FLAGS "-mthreads -fexceptions")
        endif()
@@ -666,12 +680,6 @@ endif()
 # Installation
 #
 if(WIN32)
-       if(MINGWM10_DLL)
-               install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
-       endif()
-       if(DEFINED ZLIB_DLL)
-               install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
-       endif()
        if(USE_SOUND)
                if(OPENAL_DLL)
                        install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
@@ -689,12 +697,18 @@ if(WIN32)
        if(CURL_DLL)
                install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
        endif()
-       if (ZLIB_DLL)
+       if(ZLIB_DLL)
                install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
        endif()
+       if(ZLIBWAPI_DLL)
+               install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
+       endif()
        if(FREETYPE_DLL)
                install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
        endif()
+       if(LEVELDB_DLL)
+               install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
+       endif()
 endif()
 
 if(BUILD_CLIENT)