cmake_minimum_required( VERSION 2.6 )
INCLUDE(CheckCSourceRuns)
+INCLUDE(CheckIncludeFiles)
# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
CACHE FILEPATH "Path to freetype247.lib")
endif(USE_FREETYPE)
- set(MINGWM10_DLL ""
- CACHE FILEPATH "Path to mingwm10.dll (for installation)")
if(ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
+ set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ if(APPLE)
+ set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS})
+ else()
+ set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS})
+ endif(APPLE)
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
endif(ENABLE_LEVELDB)
+set(USE_REDIS 0)
+
+OPTION(ENABLE_REDIS "Enable redis backend" 1)
+
+if(ENABLE_REDIS)
+ find_library(REDIS_LIBRARY hiredis)
+ find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
+ message(STATUS "redis library: ${REDIS_LIBRARY}")
+ message(STATUS "redis headers: ${REDIS_INCLUDE_DIR}")
+ if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+ set(USE_REDIS 1)
+ message(STATUS "redis backend enabled")
+ include_directories(${REDIS_INCLUDE_DIR})
+ else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+ set(USE_REDIS 0)
+ message(STATUS "redis not found!")
+ endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+endif(ENABLE_REDIS)
+
+CHECK_INCLUDE_FILES(endian.h HAVE_ENDIAN_H)
+if(NOT HAVE_ENDIAN_H)
+ set(HAVE_ENDIAN_H 0)
+endif(NOT HAVE_ENDIAN_H)
+
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
add_subdirectory(util)
set(common_SRCS
- version.cpp
- rollback_interface.cpp
- rollback.cpp
- genericobject.cpp
- voxelalgorithms.cpp
- sound.cpp
- quicktune.cpp
- subgame.cpp
- inventorymanager.cpp
- mods.cpp
+ ban.cpp
+ base64.cpp
+ cavegen.cpp
+ clientiface.cpp
+ collision.cpp
+ connection.cpp
content_abm.cpp
+ content_mapnode.cpp
+ content_nodemeta.cpp
+ content_sao.cpp
+ convert_json.cpp
craftdef.cpp
- nameidmapping.cpp
+ database-dummy.cpp
+ database-leveldb.cpp
+ database-redis.cpp
+ database-sqlite3.cpp
+ database.cpp
+ debug.cpp
+ defaultsettings.cpp
+ dungeongen.cpp
+ emerge.cpp
+ environment.cpp
+ filesys.cpp
+ genericobject.cpp
+ gettext.cpp
+ httpfetch.cpp
+ inventory.cpp
+ inventorymanager.cpp
itemdef.cpp
- nodedef.cpp
- object_properties.cpp
+ light.cpp
log.cpp
- content_sao.cpp
- emerge.cpp
+ map.cpp
+ mapblock.cpp
mapgen.cpp
+ mapgen_singlenode.cpp
+ mapgen_v5.cpp
mapgen_v6.cpp
mapgen_v7.cpp
- mapgen_indev.cpp
- mapgen_singlenode.cpp
- mapgen_math.cpp
- treegen.cpp
- dungeongen.cpp
- cavegen.cpp
- content_nodemeta.cpp
- content_mapnode.cpp
- collision.cpp
+ mapnode.cpp
+ mapsector.cpp
+ mg_biome.cpp
+ mg_decoration.cpp
+ mg_ore.cpp
+ mg_schematic.cpp
+ mods.cpp
+ nameidmapping.cpp
+ nodedef.cpp
nodemetadata.cpp
nodetimer.cpp
- serverobject.cpp
noise.cpp
+ object_properties.cpp
+ pathfinder.cpp
+ player.cpp
porting.cpp
- tool.cpp
- defaultsettings.cpp
- mapnode.cpp
- voxel.cpp
- inventory.cpp
- debug.cpp
+ quicktune.cpp
+ rollback.cpp
+ rollback_interface.cpp
serialization.cpp
- light.cpp
- filesys.cpp
- connection.cpp
- environment.cpp
server.cpp
- clientiface.cpp
- socket.cpp
- mapblock.cpp
- mapsector.cpp
- map.cpp
- database.cpp
- database-dummy.cpp
- database-leveldb.cpp
- database-sqlite3.cpp
- player.cpp
- test.cpp
+ serverlist.cpp
+ serverobject.cpp
+ settings.cpp
sha1.cpp
- base64.cpp
- ban.cpp
- biome.cpp
+ socket.cpp
+ sound.cpp
staticobject.cpp
- serverlist.cpp
- pathfinder.cpp
- convert_json.cpp
- gettext.cpp
- httpfetch.cpp
+ subgame.cpp
+ test.cpp
+ tool.cpp
+ treegen.cpp
+ version.cpp
+ voxel.cpp
+ voxelalgorithms.cpp
${JTHREAD_SRCS}
${common_SCRIPT_SRCS}
${UTIL_SRCS}
set(CMAKE_RC_COMPILER "windres.exe")
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
- COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
+ COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR}
-i${WINRESOURCE_FILE}
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
set(minetest_SRCS
${common_SRCS}
${sound_SRCS}
- localplayer.cpp
- sky.cpp
- clientmap.cpp
- content_cso.cpp
- content_mapblock.cpp
- content_cao.cpp
- mesh.cpp
- mapblock_mesh.cpp
- keycode.cpp
camera.cpp
- clouds.cpp
- particles.cpp
- clientobject.cpp
chat.cpp
- hud.cpp
- guiKeyChangeMenu.cpp
- guiMessageMenu.cpp
- guiTextInputMenu.cpp
- guiFormSpecMenu.cpp
- guiTable.cpp
- guiPauseMenu.cpp
- guiPasswordChange.cpp
- guiVolumeChange.cpp
- guiDeathScreen.cpp
- guiChatConsole.cpp
client.cpp
+ clientmap.cpp
clientmedia.cpp
+ clientobject.cpp
+ clouds.cpp
+ content_cao.cpp
+ content_cso.cpp
+ content_mapblock.cpp
+ convert_json.cpp
+ drawscene.cpp
filecache.cpp
- tile.cpp
- shader.cpp
+ fontengine.cpp
game.cpp
- main.cpp
+ guiChatConsole.cpp
guiEngine.cpp
guiFileSelectMenu.cpp
- convert_json.cpp
+ guiFormSpecMenu.cpp
+ guiKeyChangeMenu.cpp
+ guiPasswordChange.cpp
+ guiTable.cpp
+ guiVolumeChange.cpp
+ hud.cpp
+ keycode.cpp
+ localplayer.cpp
+ main.cpp
+ mapblock_mesh.cpp
+ mesh.cpp
+ particles.cpp
+ shader.cpp
+ sky.cpp
+ tile.cpp
+ wieldmesh.cpp
${minetest_SCRIPT_SRCS}
)
-
-if(USE_FREETYPE)
- set(minetest_SRCS
- ${minetest_SRCS}
- intlGUIEditBox.cpp
- )
-endif(USE_FREETYPE)
-
list(SORT minetest_SRCS)
# Server sources
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
add_dependencies(${PROJECT_NAME} GenerateVersion)
- target_link_libraries(
+ set(minetest_LIBS
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
+ if(APPLE)
+ target_link_libraries(
+ ${minetest_LIBS}
+ ${ICONV_LIBRARY}
+ )
+ else()
+ target_link_libraries(
+ ${minetest_LIBS}
+ )
+ endif()
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
endif(USE_LEVELDB)
+ if (USE_REDIS)
+ target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
+ endif(USE_REDIS)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
endif(USE_LEVELDB)
+ if (USE_REDIS)
+ target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
+ endif(USE_REDIS)
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server
else()
# Probably GCC
-
+ if(APPLE)
+ SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000" )
+ endif()
if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
else()
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif()
+ if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ # clang does not understand __extern_always_inline but libc headers use it
+ set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
+ endif()
+
if(MINGW)
set(OTHER_FLAGS "-mthreads -fexceptions")
endif()
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops")
if(APPLE)
- set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
- set(ARCH i386)
- endif()
-
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
+ else()
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -fomit-frame-pointer")
+ endif(APPLE)
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
# Installation
#
if(WIN32)
- if(MINGWM10_DLL)
- install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
- endif()
- if(DEFINED ZLIB_DLL)
- install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
- endif()
if(USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
if(CURL_DLL)
install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
endif()
+ if(ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(ZLIBWAPI_DLL)
+ install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(FREETYPE_DLL)
+ install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(LEVELDB_DLL)
+ install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
+ endif()
endif()
if(BUILD_CLIENT)