project(minetest)
cmake_minimum_required( VERSION 2.6 )
+INCLUDE(CheckCSourceRuns)
+INCLUDE(CheckIncludeFiles)
+
# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
-mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
CACHE FILEPATH "Path to freetype247.lib")
endif(USE_FREETYPE)
- set(MINGWM10_DLL ""
- CACHE FILEPATH "Path to mingwm10.dll (for installation)")
if(ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
+ set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ if(APPLE)
+ set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS})
+ else()
+ set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS})
+ endif(APPLE)
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
-find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
find_package(Json REQUIRED)
-find_package(OpenGLES2)
+
+option(ENABLE_GLES "Enable OpenGL ES support" 0)
+mark_as_advanced(ENABLE_GLES)
+if(ENABLE_GLES)
+ find_package(OpenGLES2)
+endif(ENABLE_GLES)
if(USE_FREETYPE)
- find_package(Freetype REQUIRED)
+ if(UNIX)
+ include(FindPkgConfig)
+ if(PKG_CONFIG_FOUND)
+ pkg_check_modules(FREETYPE QUIET freetype2)
+ if(FREETYPE_FOUND)
+ SET(FREETYPE_PKGCONFIG_FOUND TRUE)
+ SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
+ # because cmake is idiotic
+ string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
+ string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
+ endif(FREETYPE_FOUND)
+ endif(PKG_CONFIG_FOUND)
+ endif(UNIX)
+ if(NOT FREETYPE_FOUND)
+ find_package(Freetype REQUIRED)
+ endif(NOT FREETYPE_FOUND)
set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
set(CGUITTFONT_LIBRARY cguittfont)
endif(USE_FREETYPE)
-# Do not use system-wide installation of Lua, because it'll likely be a
-# different version and/or has different build options.
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+if (NOT DISABLE_LUAJIT)
+ find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+ find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+ message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+ message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+else (NOT ${DISABLE_LUAJIT} MATCHES "1")
+ message (STATUS "LuaJIT detection disabled! (DISABLE_LUAJIT=1)")
+ set(LUA_LIBRARY "")
+ set(LUA_INCLUDE_DIR "")
+endif (NOT DISABLE_LUAJIT)
+
+set(USE_LUAJIT 0)
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found, checking for broken versions...")
+ if(CMAKE_CROSSCOMPILING)
+ message(WARNING "Cross-compiling enabled, assuming LuaJIT is not broken")
+ set(VALID_LUAJIT_VERSION 1)
+ else(CMAKE_CROSSCOMPILING)
+ set(BACKUP_REQUIRED_INCS CMAKE_REQUIRED_INCLUDES)
+ set(CMAKE_REQUIRED_INCLUDES "${CMAKE_REQUIRED_INCLUDES} ${LUA_INCLUDE_DIR}")
+ CHECK_C_SOURCE_RUNS("
+ #include <luajit.h>
+ #include <stdio.h>
+ #include <string.h>
+
+ #define ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
+
+ static char *broken_luajit_versions[] = {
+ \"LuaJIT 2.0.0-beta7\",
+ \"LuaJIT 2.0.0-beta6\",
+ \"LuaJIT 2.0.0-beta5\",
+ \"LuaJIT 2.0.0-beta4\",
+ \"LuaJIT 2.0.0-beta3\",
+ \"LuaJIT 2.0.0-beta2\",
+ \"LuaJIT 2.0.0-beta1\"
+ };
+
+ int main(int argc, char *argv[]) {
+ unsigned int i;
+ for (i = 0; i < ARRAYSIZE(broken_luajit_versions); i++) {
+ if (strcmp(LUAJIT_VERSION, broken_luajit_versions[i]) == 0) {
+ return 1;
+ }
+ }
+ return 0;
+ }
+ "
+ VALID_LUAJIT_VERSION)
+ set(CMAKE_REQUIRED_INCLUDES BACKUP_REQUIRED_INCS)
+ endif(CMAKE_CROSSCOMPILING)
+ if (VALID_LUAJIT_VERSION)
+ message (STATUS "LuaJIT version ok")
+ set(USE_LUAJIT 1)
+ else (VALID_LUAJIT_VERSION)
+ message (STATUS "LuaJIT versions till 2.0.0beta7 known to be broken, update to at least beta8")
+ set(USE_LUAJIT 0)
+ endif (VALID_LUAJIT_VERSION)
+endif (LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+if(NOT USE_LUAJIT)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(NOT USE_LUAJIT)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
+
+set(USE_LEVELDB 0)
+
+OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
+
+if(ENABLE_LEVELDB)
+ find_library(LEVELDB_LIBRARY leveldb)
+ find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
+ message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
+ message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
+ if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 1)
+ message(STATUS "LevelDB backend enabled")
+ include_directories(${LEVELDB_INCLUDE_DIR})
+ else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+ set(USE_LEVELDB 0)
+ message(STATUS "LevelDB not found!")
+ endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
+endif(ENABLE_LEVELDB)
+
+set(USE_REDIS 0)
+
+OPTION(ENABLE_REDIS "Enable redis backend" 1)
+
+if(ENABLE_REDIS)
+ find_library(REDIS_LIBRARY hiredis)
+ find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
+ message(STATUS "redis library: ${REDIS_LIBRARY}")
+ message(STATUS "redis headers: ${REDIS_INCLUDE_DIR}")
+ if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+ set(USE_REDIS 1)
+ message(STATUS "redis backend enabled")
+ include_directories(${REDIS_INCLUDE_DIR})
+ else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+ set(USE_REDIS 0)
+ message(STATUS "redis not found!")
+ endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
+endif(ENABLE_REDIS)
+
+CHECK_INCLUDE_FILES(endian.h HAVE_ENDIAN_H)
+if(NOT HAVE_ENDIAN_H)
+ set(HAVE_ENDIAN_H 0)
+endif(NOT HAVE_ENDIAN_H)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+# Add a target that always rebuilds cmake_config_githash.h
+add_custom_target(GenerateVersion
+ COMMAND ${CMAKE_COMMAND}
+ -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
+ -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
+ -D "VERSION_STRING=${VERSION_STRING}"
+ -D "VERSION_EXTRA=${VERSION_EXTRA}"
+ -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
+
+add_subdirectory(jthread)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
- rollback_interface.cpp
- rollback.cpp
- genericobject.cpp
- voxelalgorithms.cpp
- sound.cpp
- quicktune.cpp
- subgame.cpp
- inventorymanager.cpp
- mods.cpp
+ ban.cpp
+ base64.cpp
+ cavegen.cpp
+ clientiface.cpp
+ collision.cpp
+ connection.cpp
content_abm.cpp
+ content_mapnode.cpp
+ content_nodemeta.cpp
+ content_sao.cpp
+ convert_json.cpp
craftdef.cpp
- nameidmapping.cpp
+ database-dummy.cpp
+ database-leveldb.cpp
+ database-redis.cpp
+ database-sqlite3.cpp
+ database.cpp
+ debug.cpp
+ defaultsettings.cpp
+ dungeongen.cpp
+ emerge.cpp
+ environment.cpp
+ filesys.cpp
+ genericobject.cpp
+ gettext.cpp
+ httpfetch.cpp
+ inventory.cpp
+ inventorymanager.cpp
itemdef.cpp
- nodedef.cpp
- object_properties.cpp
- scriptapi_types.cpp
- scriptapi_common.cpp
- scriptapi_content.cpp
- scriptapi_craft.cpp
- scriptapi_node.cpp
- scriptapi_item.cpp
- scriptapi_env.cpp
- scriptapi_nodetimer.cpp
- scriptapi_noise.cpp
- scriptapi_entity.cpp
- scriptapi_object.cpp
- scriptapi_nodemeta.cpp
- scriptapi_inventory.cpp
- scriptapi_particles.cpp
- scriptapi.cpp
- script.cpp
+ light.cpp
log.cpp
- content_sao.cpp
- emerge.cpp
+ map.cpp
+ mapblock.cpp
mapgen.cpp
- mapgen_v6.cpp
- mapgen_indev.cpp
mapgen_singlenode.cpp
- treegen.cpp
- dungeongen.cpp
- content_nodemeta.cpp
- content_mapnode.cpp
- collision.cpp
+ mapgen_v5.cpp
+ mapgen_v6.cpp
+ mapgen_v7.cpp
+ mapnode.cpp
+ mapsector.cpp
+ mg_biome.cpp
+ mg_decoration.cpp
+ mg_ore.cpp
+ mg_schematic.cpp
+ mods.cpp
+ nameidmapping.cpp
+ nodedef.cpp
nodemetadata.cpp
nodetimer.cpp
- serverobject.cpp
noise.cpp
+ object_properties.cpp
+ pathfinder.cpp
+ player.cpp
porting.cpp
- tool.cpp
- defaultsettings.cpp
- mapnode.cpp
- voxel.cpp
- inventory.cpp
- debug.cpp
+ quicktune.cpp
+ rollback.cpp
+ rollback_interface.cpp
serialization.cpp
- light.cpp
- filesys.cpp
- connection.cpp
- environment.cpp
server.cpp
- socket.cpp
- mapblock.cpp
- mapsector.cpp
- map.cpp
- player.cpp
- test.cpp
+ serverlist.cpp
+ serverobject.cpp
+ settings.cpp
sha1.cpp
- base64.cpp
- ban.cpp
- biome.cpp
- clientserver.cpp
+ socket.cpp
+ sound.cpp
staticobject.cpp
- serverlist.cpp
- pathfinder.cpp
- util/serialize.cpp
- util/directiontables.cpp
- util/numeric.cpp
- util/pointedthing.cpp
- util/string.cpp
- util/timetaker.cpp
+ subgame.cpp
+ test.cpp
+ tool.cpp
+ treegen.cpp
+ version.cpp
+ voxel.cpp
+ voxelalgorithms.cpp
+ ${JTHREAD_SRCS}
+ ${common_SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
-# This gives us the icon
+# This gives us the icon and file version information
if(WIN32)
set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
if(MINGW)
set(CMAKE_RC_COMPILER "windres.exe")
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
- COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
+ COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR}
-i${WINRESOURCE_FILE}
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ DEPENDS ${WINRESOURCE_FILE})
SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
set(minetest_SRCS
${common_SRCS}
${sound_SRCS}
- localplayer.cpp
- sky.cpp
+ camera.cpp
+ chat.cpp
+ client.cpp
clientmap.cpp
+ clientmedia.cpp
+ clientobject.cpp
+ clouds.cpp
+ content_cao.cpp
content_cso.cpp
content_mapblock.cpp
- content_cao.cpp
- mesh.cpp
- mapblock_mesh.cpp
- farmesh.cpp
- keycode.cpp
- camera.cpp
- clouds.cpp
- particles.cpp
- clientobject.cpp
- chat.cpp
- guiMainMenu.cpp
- guiKeyChangeMenu.cpp
- guiMessageMenu.cpp
- guiTextInputMenu.cpp
+ convert_json.cpp
+ drawscene.cpp
+ filecache.cpp
+ fontengine.cpp
+ game.cpp
+ guiChatConsole.cpp
+ guiEngine.cpp
+ guiFileSelectMenu.cpp
guiFormSpecMenu.cpp
- guiPauseMenu.cpp
+ guiKeyChangeMenu.cpp
guiPasswordChange.cpp
+ guiTable.cpp
guiVolumeChange.cpp
- guiDeathScreen.cpp
- guiChatConsole.cpp
- guiCreateWorld.cpp
- guiConfigureWorld.cpp
- guiConfirmMenu.cpp
- client.cpp
- filecache.cpp
- tile.cpp
- shader.cpp
- game.cpp
+ hud.cpp
+ keycode.cpp
+ localplayer.cpp
main.cpp
+ mapblock_mesh.cpp
+ mesh.cpp
+ particles.cpp
+ shader.cpp
+ sky.cpp
+ tile.cpp
+ wieldmesh.cpp
+ ${minetest_SCRIPT_SRCS}
)
-
-if(USE_FREETYPE)
- set(minetest_SRCS
- ${minetest_SRCS}
- intlGUIEditBox.cpp
- )
-endif(USE_FREETYPE)
+list(SORT minetest_SRCS)
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
+list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
- ${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
if(USE_FREETYPE)
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${minetest_SRCS})
- target_link_libraries(
+ add_dependencies(${PROJECT_NAME} GenerateVersion)
+ set(minetest_LIBS
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
${SOUND_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
${JSON_LIBRARY}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
+ if(APPLE)
+ target_link_libraries(
+ ${minetest_LIBS}
+ ${ICONV_LIBRARY}
+ )
+ else()
+ target_link_libraries(
+ ${minetest_LIBS}
+ )
+ endif()
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
)
endif(USE_CURL)
if(USE_FREETYPE)
+ if(FREETYPE_PKGCONFIG_FOUND)
+ set_target_properties(${PROJECT_NAME}
+ PROPERTIES
+ COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
+ )
+ endif(FREETYPE_PKGCONFIG_FOUND)
target_link_libraries(
${PROJECT_NAME}
${FREETYPE_LIBRARY}
${CGUITTFONT_LIBRARY}
)
endif(USE_FREETYPE)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
+ if (USE_REDIS)
+ target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
+ endif(USE_REDIS)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
+ add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
- ${JTHREAD_LIBRARY}
${SQLITE3_LIBRARY}
${JSON_LIBRARY}
${GETTEXT_LIBRARY}
${LUA_LIBRARY}
${PLATFORM_LIBS}
)
+ if (USE_LEVELDB)
+ target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
+ endif(USE_LEVELDB)
+ if (USE_REDIS)
+ target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
+ endif(USE_REDIS)
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server
# Flags for C files (sqlite)
# /MT = Link statically with standard library stuff
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
-
+
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
else()
# Probably GCC
-
+ if(APPLE)
+ SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000" )
+ endif()
if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
else()
set(RELEASE_WARNING_FLAGS "")
endif()
-
+
if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif()
+ if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ # clang does not understand __extern_always_inline but libc headers use it
+ set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
+ endif()
+
if(MINGW)
set(OTHER_FLAGS "-mthreads -fexceptions")
endif()
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops")
if(APPLE)
- set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
- set(ARCH i386)
- endif()
-
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
+ else()
+ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -fomit-frame-pointer")
+ endif(APPLE)
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
-
+
if(BUILD_SERVER)
set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
# Installation
#
if(WIN32)
- if(MINGWM10_DLL)
- install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
- endif()
- if(DEFINED ZLIB_DLL)
- install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
- endif()
if(USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
if(VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
endif()
- if(CURL_DLL)
- install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
- endif()
+ endif()
+ if(CURL_DLL)
+ install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(ZLIB_DLL)
+ install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(ZLIBWAPI_DLL)
+ install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(FREETYPE_DLL)
+ install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
+ endif()
+ if(LEVELDB_DLL)
+ install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
endif()
endif()
# Subdirectories
-if (JTHREAD_FOUND)
-else (JTHREAD_FOUND)
- add_subdirectory(jthread)
-endif (JTHREAD_FOUND)
-
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
add_subdirectory(sqlite)
add_subdirectory(cguittfont)
endif (BUILD_CLIENT AND USE_FREETYPE)
-if (LUA_FOUND)
-else (LUA_FOUND)
- add_subdirectory(lua)
-endif (LUA_FOUND)
-
if (JSON_FOUND)
else (JSON_FOUND)
add_subdirectory(json)