endif(APPLE)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
- set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+ set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
find_package(Jthread REQUIRED)
find_package(Sqlite3 REQUIRED)
find_package(Json REQUIRED)
+find_package(OpenGLES2)
if(USE_FREETYPE)
find_package(Freetype REQUIRED)
set(CGUITTFONT_LIBRARY cguittfont)
endif(USE_FREETYPE)
-# Do not use system-wide installation of Lua, because it'll likely be a
-# different version and/or has different build options.
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+
+find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found.")
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
rollback_interface.cpp
rollback.cpp
itemdef.cpp
nodedef.cpp
object_properties.cpp
- scriptapi.cpp
- script.cpp
log.cpp
content_sao.cpp
+ emerge.cpp
mapgen.cpp
mapgen_v6.cpp
+ mapgen_v7.cpp
+ mapgen_indev.cpp
+ mapgen_singlenode.cpp
+ mapgen_math.cpp
treegen.cpp
+ dungeongen.cpp
+ cavegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
base64.cpp
ban.cpp
biome.cpp
- clientserver.cpp
staticobject.cpp
serverlist.cpp
- util/serialize.cpp
- util/directiontables.cpp
- util/numeric.cpp
- util/pointedthing.cpp
- util/string.cpp
- util/timetaker.cpp
+ pathfinder.cpp
+ convert_json.cpp
+ ${common_SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
# This gives us the icon
content_cao.cpp
mesh.cpp
mapblock_mesh.cpp
- farmesh.cpp
keycode.cpp
camera.cpp
clouds.cpp
particles.cpp
clientobject.cpp
chat.cpp
- guiMainMenu.cpp
+ hud.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiVolumeChange.cpp
guiDeathScreen.cpp
guiChatConsole.cpp
- guiCreateWorld.cpp
- guiConfigureWorld.cpp
- guiConfirmMenu.cpp
client.cpp
filecache.cpp
tile.cpp
shader.cpp
game.cpp
main.cpp
+ guiEngine.cpp
+ guiFileSelectMenu.cpp
+ convert_json.cpp
+ ${minetest_SCRIPT_SRCS}
)
if(USE_FREETYPE)
)
endif(USE_FREETYPE)
+list(SORT minetest_SRCS)
+
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
+list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
if(USE_FREETYPE)
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
${JSON_LIBRARY}
+ ${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
add_subdirectory(cguittfont)
endif (BUILD_CLIENT AND USE_FREETYPE)
-if (LUA_FOUND)
-else (LUA_FOUND)
- add_subdirectory(lua)
-endif (LUA_FOUND)
-
if (JSON_FOUND)
else (JSON_FOUND)
add_subdirectory(json)