]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/CMakeLists.txt
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / CMakeLists.txt
index 18184365f165f2c7e13c6c81cd29147caa5d23e0..18cdaa725c6fe897d4b66df25385dafec50c1d1d 100644 (file)
@@ -1,17 +1,38 @@
 project(minetest)
 cmake_minimum_required( VERSION 2.6 )
 
-if(RUN_IN_PLACE)
-       add_definitions ( -DRUN_IN_PLACE )
-endif(RUN_IN_PLACE)
+# Set some random things default to not being visible in the GUI
+mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
+mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
+mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
+mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
+
+option(ENABLE_CURL "Enable cURL support for fetching media" 1)
+
+if (NOT ENABLE_CURL)
+       mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
+endif(NOT ENABLE_CURL)
+
+if( ENABLE_CURL )
+       find_package(CURL)
+endif( ENABLE_CURL )
+set(USE_CURL 0)
+if (CURL_FOUND AND ENABLE_CURL)
+       message(STATUS "cURL support enabled")
+       set(USE_CURL 1)
+endif(CURL_FOUND AND ENABLE_CURL)
 
 # user-visible option to enable/disable gettext usage
-OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON)
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
 
 # this is only set to 1 if gettext is enabled _and_ available
 set(USE_GETTEXT 0)
 
-find_package(GettextLib)
+if(ENABLE_GETTEXT)
+       find_package(GettextLib)
+else()
+       MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
+endif()
 
 if(GETTEXT_FOUND AND ENABLE_GETTEXT)
        message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
@@ -29,6 +50,56 @@ else(GETTEXT_FOUND AND ENABLE_GETTEXT)
        message(STATUS "GetText disabled")
 endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
 
+# user visible option to enable/disable sound
+OPTION(ENABLE_SOUND "Enable sound" ON)
+
+# this is only set to 1 if sound is enabled _and_ available
+set(USE_SOUND 0)
+set(SOUND_PROBLEM 0)
+
+if(ENABLE_SOUND AND BUILD_CLIENT)
+       # Sound libraries
+       find_package(OpenAL)
+       find_package(Vorbis)
+       if(NOT OPENAL_FOUND)
+               message(STATUS "Sound enabled, but OpenAL not found!")
+               set(SOUND_PROBLEM 1)
+               MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
+       endif()
+       if(NOT VORBIS_FOUND)
+               message(STATUS "Sound enabled, but Vorbis libraries not found!")
+               set(SOUND_PROBLEM 1)
+               MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
+       endif()
+       if(OPENAL_FOUND AND VORBIS_FOUND)
+               set(USE_SOUND 1)
+               message(STATUS "Sound enabled")
+       endif()
+endif(ENABLE_SOUND AND BUILD_CLIENT)
+
+if(SOUND_PROBLEM)
+       message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
+               "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
+endif()
+if(USE_SOUND)
+       set(sound_SRCS sound_openal.cpp)
+       set(SOUND_INCLUDE_DIRS
+               ${OPENAL_INCLUDE_DIR}
+               ${VORBIS_INCLUDE_DIR}
+               ${OGG_INCLUDE_DIR}
+               )
+       set(SOUND_LIBRARIES
+               ${OPENAL_LIBRARY}
+               ${VORBIS_LIBRARIES}
+               )
+endif()
+
+option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
+set(USE_FREETYPE 0)
+if(ENABLE_FREETYPE)
+       set(USE_FREETYPE 1)
+endif(ENABLE_FREETYPE)
+
 if(NOT MSVC)
        set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
 endif()
@@ -53,6 +124,22 @@ if(WIN32)
                        CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
        set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
                        CACHE PATH "irrlicht dir")
+       if(USE_FREETYPE)
+               set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
+                               CACHE PATH "freetype include dir")
+               set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
+                               CACHE PATH "freetype include dir")
+               set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
+                               CACHE FILEPATH "Path to freetype247.lib")
+       endif(USE_FREETYPE)
+       set(MINGWM10_DLL ""
+                       CACHE FILEPATH "Path to mingwm10.dll (for installation)")
+       if(ENABLE_SOUND)
+               set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
+               set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
+               set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
+               set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
+       endif()
 else()
        # Unix probably
        if(BUILD_CLIENT)
@@ -74,47 +161,87 @@ else()
                endif(APPLE)
        endif(BUILD_CLIENT)
        find_package(ZLIB REQUIRED)
-       set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
+       set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
        #set(CLIENT_PLATFORM_LIBS -lXxf86vm)
        # This way Xxf86vm is found on OpenBSD too
        find_library(XXF86VM_LIBRARY Xxf86vm)
+       mark_as_advanced(XXF86VM_LIBRARY)
        set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
 endif()
 
 find_package(Jthread REQUIRED)
 find_package(Sqlite3 REQUIRED)
+find_package(Json REQUIRED)
+find_package(OpenGLES2)
+
+if(USE_FREETYPE)
+       find_package(Freetype REQUIRED)
+       set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
+       set(CGUITTFONT_LIBRARY cguittfont)
+endif(USE_FREETYPE)
+
+
+find_library(LUA_LIBRARY luajit
+               NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+       NAMES luajit.h
+       PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR) 
+       message (STATUS "LuaJIT found.")
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+       message (STATUS "LuaJIT not found, using bundled Lua.")
+       set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+       set(LUA_LIBRARY "lua")
+       add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
 
-# TODO: Create proper find script for Lua
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
 
 configure_file(
        "${PROJECT_SOURCE_DIR}/cmake_config.h.in"
        "${PROJECT_BINARY_DIR}/cmake_config.h"
 )
 
+add_subdirectory(script)
+add_subdirectory(util)
+
 set(common_SRCS
+       rollback_interface.cpp
+       rollback.cpp
+       genericobject.cpp
+       voxelalgorithms.cpp
+       sound.cpp
        quicktune.cpp
        subgame.cpp
        inventorymanager.cpp
        mods.cpp
-       serverremoteplayer.cpp
        content_abm.cpp
        craftdef.cpp
        nameidmapping.cpp
        itemdef.cpp
        nodedef.cpp
-       luaentity_common.cpp
-       scriptapi.cpp
-       script.cpp
+       object_properties.cpp
        log.cpp
        content_sao.cpp
+       emerge.cpp
        mapgen.cpp
+       mapgen_v6.cpp
+       mapgen_v7.cpp
+       mapgen_indev.cpp
+       mapgen_singlenode.cpp
+       mapgen_math.cpp
+       treegen.cpp
+       dungeongen.cpp
+       cavegen.cpp
        content_nodemeta.cpp
        content_mapnode.cpp
-       auth.cpp
        collision.cpp
        nodemetadata.cpp
+       nodetimer.cpp
        serverobject.cpp
        noise.cpp
        porting.cpp
@@ -130,80 +257,127 @@ set(common_SRCS
        connection.cpp
        environment.cpp
        server.cpp
-       servercommand.cpp
        socket.cpp
        mapblock.cpp
        mapsector.cpp
        map.cpp
        player.cpp
-       utility.cpp
        test.cpp
        sha1.cpp
        base64.cpp
        ban.cpp
+       biome.cpp
+       staticobject.cpp
+       serverlist.cpp
+       pathfinder.cpp
+       convert_json.cpp
+       ${common_SCRIPT_SRCS}
+       ${UTIL_SRCS}
 )
 
 # This gives us the icon
 if(WIN32)
+       set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
        if(MINGW)
+               if(NOT CMAKE_RC_COMPILER)
+                       set(CMAKE_RC_COMPILER "windres.exe")
+               endif()
                ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
-                       COMMAND windres.exe -I${CMAKE_CURRENT_SOURCE_DIR}
-                       -i${CMAKE_CURRENT_SOURCE_DIR}/winresource.rc
-                       -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
+                       COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
+                       -i${WINRESOURCE_FILE}
+                       -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
+                       WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
                SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
        else(MINGW) # Probably MSVC
-               set(common_SRCS ${common_SRCS} winresource.rc)
+               set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
        endif(MINGW)
 endif()
 
 # Client sources
 set(minetest_SRCS
        ${common_SRCS}
+       ${sound_SRCS}
+       localplayer.cpp
+       sky.cpp
+       clientmap.cpp
        content_cso.cpp
        content_mapblock.cpp
        content_cao.cpp
        mesh.cpp
        mapblock_mesh.cpp
-       farmesh.cpp
        keycode.cpp
        camera.cpp
        clouds.cpp
+       particles.cpp
        clientobject.cpp
        chat.cpp
-       guiMainMenu.cpp
+       hud.cpp
        guiKeyChangeMenu.cpp
        guiMessageMenu.cpp
        guiTextInputMenu.cpp
-       guiInventoryMenu.cpp
+       guiFormSpecMenu.cpp
        guiPauseMenu.cpp
        guiPasswordChange.cpp
+       guiVolumeChange.cpp
        guiDeathScreen.cpp
        guiChatConsole.cpp
-       guiCreateWorld.cpp
        client.cpp
+       filecache.cpp
        tile.cpp
+       shader.cpp
        game.cpp
        main.cpp
+       guiEngine.cpp
+       guiFileSelectMenu.cpp
+       convert_json.cpp
+       ${minetest_SCRIPT_SRCS}
 )
 
+if(USE_FREETYPE)
+       set(minetest_SRCS
+               ${minetest_SRCS}
+               intlGUIEditBox.cpp
+       )
+endif(USE_FREETYPE)
+
+list(SORT minetest_SRCS)
+
 # Server sources
 set(minetestserver_SRCS
        ${common_SRCS}
        main.cpp
 )
+list(SORT minetestserver_SRCS)
 
 include_directories(
        ${PROJECT_BINARY_DIR}
+       ${PROJECT_SOURCE_DIR}
        ${IRRLICHT_INCLUDE_DIR}
        ${ZLIB_INCLUDE_DIR}
        ${CMAKE_BUILD_TYPE}
        ${PNG_INCLUDE_DIR}
        ${GETTEXT_INCLUDE_DIR}
+       ${SOUND_INCLUDE_DIRS}
        ${JTHREAD_INCLUDE_DIR}
        ${SQLITE3_INCLUDE_DIR}
        ${LUA_INCLUDE_DIR}
+       ${JSON_INCLUDE_DIR}
+       ${PROJECT_SOURCE_DIR}/script
 )
 
+if(USE_FREETYPE)
+       include_directories(
+               ${FREETYPE_INCLUDE_DIRS}
+               ${CGUITTFONT_INCLUDE_DIR}
+       )
+endif(USE_FREETYPE)
+
+if(USE_CURL)
+       include_directories(
+               ${CURL_INCLUDE_DIR}
+       )
+endif(USE_CURL)
+
 set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
 
 if(BUILD_CLIENT)
@@ -218,12 +392,28 @@ if(BUILD_CLIENT)
                ${PNG_LIBRARIES}
                ${X11_LIBRARIES}
                ${GETTEXT_LIBRARY}
+               ${SOUND_LIBRARIES}
                ${JTHREAD_LIBRARY}
                ${SQLITE3_LIBRARY}
                ${LUA_LIBRARY}
+               ${JSON_LIBRARY}
+               ${OPENGLES2_LIBRARIES}
                ${PLATFORM_LIBS}
                ${CLIENT_PLATFORM_LIBS}
        )
+       if(USE_CURL)
+               target_link_libraries(
+                       ${PROJECT_NAME}
+                       ${CURL_LIBRARY}
+               )
+       endif(USE_CURL)
+       if(USE_FREETYPE)
+               target_link_libraries(
+                       ${PROJECT_NAME}
+                       ${FREETYPE_LIBRARY}
+                       ${CGUITTFONT_LIBRARY}
+               )
+       endif(USE_FREETYPE)
 endif(BUILD_CLIENT)
 
 if(BUILD_SERVER)
@@ -233,11 +423,20 @@ if(BUILD_SERVER)
                ${ZLIB_LIBRARIES}
                ${JTHREAD_LIBRARY}
                ${SQLITE3_LIBRARY}
+               ${JSON_LIBRARY}
+               ${GETTEXT_LIBRARY}
                ${LUA_LIBRARY}
                ${PLATFORM_LIBS}
        )
+       if(USE_CURL)
+               target_link_libraries(
+                       ${PROJECT_NAME}server
+                       ${CURL_LIBRARY}
+               )
+       endif(USE_CURL)
 endif(BUILD_SERVER)
 
+
 #
 # Set some optimizations and tweaks
 #
@@ -280,14 +479,18 @@ else()
                        set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
                endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
        endif()
-       
+
+       if(MINGW)
+               set(OTHER_FLAGS "-mthreads -fexceptions")
+       endif()
+
        if(APPLE)
                set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
                set(ARCH i386)
        endif()
 
-       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
-       set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}")
+       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
+       set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
 
        if(USE_GPROF)
                set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
@@ -306,20 +509,35 @@ endif()
 #
 # Installation
 #
-
-# Example configuration file
-# NOTE: Install is handled elsewhere
-#install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
+if(WIN32)
+       if(MINGWM10_DLL)
+               install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
+       endif()
+       if(DEFINED ZLIB_DLL)
+               install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
+       endif()
+       if(USE_SOUND)
+               if(OPENAL_DLL)
+                       install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(OGG_DLL)
+                       install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(VORBIS_DLL)
+                       install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(VORBISFILE_DLL)
+                       install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
+               endif()
+               if(CURL_DLL)
+                       install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
+               endif()
+       endif()
+endif()
 
 if(BUILD_CLIENT)
        install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
 
-       #file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/textures/*.png")
-       #install(FILES ${images} DESTINATION ${DATADIR}/textures)
-       #file(GLOB datasubstuff "${CMAKE_CURRENT_SOURCE_DIR}/../data/*")
-       #install(DIRECTORY "${datasubstuff}" DESTINATION ${DATADIR})
-       install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../data/" DESTINATION ${DATADIR})
-
        if(USE_GETTEXT)
                foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
                        set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
@@ -332,9 +550,6 @@ if(BUILD_CLIENT)
                if(DEFINED IRRLICHT_DLL)
                        install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
                endif()
-               if(DEFINED ZLIB_DLL)
-                       install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
-               endif()
                if(USE_GETTEXT)
                        if(DEFINED GETTEXT_DLL)
                                install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
@@ -388,9 +603,13 @@ else (SQLITE3_FOUND)
        add_subdirectory(sqlite)
 endif (SQLITE3_FOUND)
 
-if (LUA_FOUND)
-else (LUA_FOUND)
-       add_subdirectory(lua)
-endif (LUA_FOUND)
+if (BUILD_CLIENT AND USE_FREETYPE)
+       add_subdirectory(cguittfont)
+endif (BUILD_CLIENT AND USE_FREETYPE)
+
+if (JSON_FOUND)
+else (JSON_FOUND)
+       add_subdirectory(json)
+endif (JSON_FOUND)
 
 #end