]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/CMakeLists.txt
Make dungeon masters though and make oerkkis disappear when they get to you (because...
[dragonfireclient.git] / src / CMakeLists.txt
index a753b6d87bda010bed17a397458b93d60972c977..019f5ad7b135b85646b939a3fa3b41899b745885 100644 (file)
@@ -95,7 +95,6 @@ set(common_SRCS
        content_inventory.cpp
        content_nodemeta.cpp
        content_craft.cpp
-       content_mapblock.cpp
        content_mapnode.cpp
        auth.cpp
        collision.cpp
@@ -108,7 +107,6 @@ set(common_SRCS
        defaultsettings.cpp
        mapnode.cpp
        voxel.cpp
-       mapblockobject.cpp
        inventory.cpp
        debug.cpp
        serialization.cpp
@@ -138,6 +136,8 @@ endif()
 # Client sources
 set(minetest_SRCS
        ${common_SRCS}
+       MyBillboardSceneNode.cpp
+       content_mapblock.cpp
        content_cao.cpp
        mapblock_mesh.cpp
        farmesh.cpp
@@ -152,6 +152,7 @@ set(minetest_SRCS
        guiInventoryMenu.cpp
        guiPauseMenu.cpp
        guiPasswordChange.cpp
+       guiDeathScreen.cpp
        client.cpp
        tile.cpp
        game.cpp
@@ -217,13 +218,17 @@ if(MSVC)
        # Visual Studio
 
        # EHa enables SEH exceptions (used for catching segfaults)
-       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
        #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
        set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
 
        # Debug build doesn't catch exceptions by itself
        # Add some optimizations because otherwise it's VERY slow
        set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
+
+       # Flags for C files (sqlite)
+       # /MT = Link statically with standard library stuff
+       set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
        
        if(BUILD_SERVER)
                set_target_properties(${PROJECT_NAME}server PROPERTIES