hello
- integer serialize_ver
- integer compression
- integer proto_ver
+ number serialize_ver
+ number compression
+ number proto_ver
auth_methods auth_methods
string username
accept_auth
deny_sudo_mode
kick
kick_reason reason
- [custom] dr := val.Reason; dr == mt.Custom || dr == mt.Shutdown || dr == mt.Crash
+ [custom] val.Reason == mt.Custom || val.Reason == mt.Shutdown || val.Reason == mt.Crash
string custom
- [reconnect] dr := val.Reason; dr == mt.Shutdown || dr == mt.Crash
+ [reconnect] val.Reason == mt.Shutdown || val.Reason == mt.Crash
boolean reconnect
blk_data
vec3 blkpos
inv
string inv
time_of_day
- integer time
+ number time
number speed
csm_restriction_flags
csm_restriction_flags flags
- integer map_range
+ number map_range
add_player_vel
vec3 vel
media_push
ao_msgs
# TODO
hp
- integer hp
+ number hp
move_player
vec3 pos
number pitch
item_defs
# TODO
play_sound
- integer id
+ number id
string name
number gain
sound_src_type src_type
vec3 pos
- integer src_aoid
+ number src_aoid
boolean loop
number fade
number pitch
boolean ephemeral
stop_sound
- integer id
+ number id
privs
string_set privs
inv_formspec
detached_inv
string name
boolean keep
- integer len
+ number len
string inv
show_formspec
string formspec
boolean vertical
boolean collision_rm
tile_anim anim_params
- integer glow
+ number glow
boolean ao_collision
- integer node_param0
- integer node_param2
- integer node_tile
+ number node_param0
+ number node_param2
+ number node_tile
add_particle_spawner
- integer amount
+ number amount
number duration
box3 pos
box3 vel
box1 size
boolean collide
string texture
- integer id
+ number id
boolean vertical
boolean collision_rm
tile_anim anim_params
- integer glow
+ number glow
boolean ao_collision
- integer node_param0
- integer node_param2
- integer node_tile
+ number node_param0
+ number node_param2
+ number node_tile
add_hud
- integer id
+ number id
hud hud
rm_hud
- integer id
+ number id
change_hud
- integer id
+ number id
hud_field field
[pos] val.Field == mt.HUDPos
[name] val.Field == mt.HUDName
vec2 pos
string name
string text
- integer number
- integer item
- integer dir
+ number number
+ number item
+ number dir
vec2 align
vec2 offset
vec3 world_pos
vec2 size
- integer z_index
+ number z_index
string text_2
hud_flags
hud_flags flags
hud_flags mask
set_hotbar_param
hotbar_param param
- integer size
+ number size
string img
breath
- integer breath
+ number breath
sky_params
color bg_color
string type
color indoor
override_day_night_ratio
boolean override
- integer ratio
+ number ratio
local_player_anim
box1 idle
box1 walk
vec3 first
vec3 third
del_particle_spawner
- integer id
+ number id
cloud_params
number density
color diffuse_color
number thickness
vec2 speed
fade_sound
- integer id
+ number id
number step
number gain
update_player_list
number size
star_params
boolean visible
- integer count
+ number count
color color
number size
srp_bytes_salt_b